Stream VR games from your PC to your headset via Wi-Fi.
ALVR uses technologies like [Asynchronous Timewarp](https://developer.oculus.com/documentation/native/android/mobile-timewarp-overview) and [Fixed Foveated Rendering](https://developer.oculus.com/documentation/native/android/mobile-ffr) for a smoother experience.
\** : Oculus Go support was dropped, the minimum supported OS is Android 8. Download the last compatible version [here](https://github.com/alvr-org/ALVR/releases/tag/v18.2.3).
| PC OS | Support |
| :-----------------: | :-----------------: |
| Windows 8/10/11 | :heavy_check_mark: |
| Windows 7/XP | :x: |
| Ubuntu/Arch | :warning: *** |
| Other linux distros | :grey_question: *** |
| macOS | :x: |
\*** : Linux support is still in beta. To be able to make audio work or run ALVR at all you may need advanced knowledge of your distro for debugging or building from source.
- NVIDIA GPU that supports NVENC (1000 GTX Series or higher) (or with an AMD GPU that supports AMF VCE) with the latest driver.
- Laptops with an onboard (Intel HD, AMD iGPU) and an additional dedicated GPU (NVidia GTX/RTX, AMD HD/R5/R7): you should assign the dedicated GPU or "high performance graphics adapter" to the applications ALVR, SteamVR for best performance and compatibility. (NVidia: Nvidia control panel->3d settings->application settings; AMD: similiar way)
- You need to connect both the PC and the headset to same router (or use a routed connection as described [here](https://github.com/alvr-org/ALVR/wiki/ALVR-v14-and-Above))
- Please check the [Troubleshooting](https://github.com/alvr-org/ALVR/wiki/Troubleshooting) page. The original repository [wiki](https://github.com/polygraphene/ALVR/wiki/Troubleshooting) can also help.