Update morph mesh documentation now that gltf known to work

This commit is contained in:
Steve M 2023-01-25 20:52:25 -08:00
parent 3e7121e1cc
commit eff13f6a40
3 changed files with 20 additions and 5 deletions

View File

@ -198,7 +198,10 @@ struct aiMeshMorphKey {
/** The time of this key */
double mTime;
/** The values and weights at the time of this key */
/** The values and weights at the time of this key
* - mValues: index of attachment mesh to apply weight at the same position in mWeights
* - mWeights: weight to apply to the blend shape index at the same position in mValues
*/
unsigned int *mValues;
double *mWeights;

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@ -737,13 +737,20 @@ struct aiMesh {
**/
C_STRUCT aiString mName;
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
/** The number of attachment meshes.
* Currently known to work with loaders:
* - Collada
* - gltf
*/
unsigned int mNumAnimMeshes;
/** Attachment meshes for this mesh, for vertex-based animation.
* Attachment meshes carry replacement data for some of the
* mesh'es vertex components (usually positions, normals).
* Note! Currently only works with Collada loader.*/
* Currently known to work with loaders:
* - Collada
* - gltf
*/
C_STRUCT aiAnimMesh **mAnimMeshes;
/**

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@ -748,13 +748,18 @@ class Mesh(Structure):
# - Vertex animations refer to meshes by their names.
("mName", String),
# The number of attachment meshes. Note! Currently only works with Collada loader.
# The number of attachment meshes.
# Currently known to work with loaders:
# - Collada
# - gltf
("mNumAnimMeshes", c_uint),
# Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Note! Currently only works with Collada loader.
# Currently known to work with loaders:
# - Collada
# - gltf
("mAnimMeshes", POINTER(POINTER(AnimMesh))),
# Method of morphing when animeshes are specified.