Commit Graph

108 Commits

Author SHA1 Message Date
Kim Kulling 5082c940d0 Fix: Replace back_inserter usage. 2023-03-06 21:13:40 +01:00
Kim Kulling 8171e041fa Update utf82utf16. 2023-03-06 20:56:09 +01:00
Kim Kulling c089f11768 Update utf82utf16. 2023-03-06 19:56:11 +01:00
Kim Kulling 7916f87404
Merge branch 'master' into kimkulling/fix_sample_utf8_encoding 2023-03-02 23:35:54 +01:00
Kim Kulling 1092f0d94e Fix:Use correct encoding 2023-03-01 21:40:45 +01:00
Jackie9527 09dd0d0c2e Fix build error when building SimpleTexturedDirectx11 with VS2022.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-01 15:08:02 +08:00
Kim Kulling a1aace74e5 Fix: Use C++17 compliant utf8 encoding. 2023-02-28 21:53:18 +01:00
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
陶浩然 d926c5ed61 fix sample build error 2021-08-19 18:49:43 +08:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Eric Wasylishen ee8d1b0417 SimpleTexturedDirectx11: embedded texture loading fixes
- remove assumption that embedded texture names start with "*0", etc.
- rename ModelLoader::getTextureFromModel() to loadEmbeddedTexture()
- support loading uncompressed embedded textures

Fixes display of bullsquid.mdl from Half-Life (which has an
embdedded texture named "bottommap.bmp")
2021-04-24 14:13:51 -06:00
Biswapriyo Nath c65f2cb3fb Remove extra semicolon while GCC being pedantic. 2020-12-13 00:12:44 +05:30
Biswapriyo Nath 8d8ba521e2 Check _MSC_VER for MSVC specific pragma directives.
This fixes build issues when compiled with compiles like Clang or GCC.
2020-12-02 02:05:14 +05:30
Marc-Antoine Lortie 11daed69d3 Fixed overwriting of CMake global output directory variables. 2020-08-07 16:04:39 -04:00
Kim Kulling b8ec93aa21
use c-styl cast in a c-file 2020-07-11 22:34:43 +02:00
Hill Ma 0b18d27042 Use strrchr() when finding the '.' that begins the file extension.
Sometimes we encounter file paths like ../foo/bar.obj; searching from the end of
the string would yield the correct result.
2020-06-28 16:02:33 -07:00
kkulling 4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Kim Kulling 966b5f4330
Merge branch 'master' into sample-simpletextureddirectx11-nullptr 2020-04-17 14:43:20 +02:00
Kim Kulling 20c125218d
Merge branch 'master' into sample-simpleopengl-minor-improvements 2020-04-16 08:30:30 +02:00
Kim Kulling 872001c1c9
Merge branch 'master' into sample-simpletextureddirectx11-nullptr 2020-04-10 12:29:51 +02:00
Marc-Antoine Lortie 592e71dd7e Replaced NULL with nullptr for pointers in sample SimpleTexturedOpenGL. 2020-04-07 16:43:36 -04:00
Marc-Antoine Lortie 105b2bdeaf Replaced NULL with nullptr for pointers in sample SimpleTexturedDirectx11. 2020-04-04 15:37:50 -04:00
Marc-Antoine Lortie 732dc6a5d6
Merge branch 'master' into fix-sample-simpletexturedogl-w4-compile-warnings 2020-04-03 14:15:31 -04:00
Marc-Antoine Lortie 4bae1d2596 Fixed warning C4018: '<': signed/unsigned mismatch 2020-04-03 10:07:44 -04:00
Marc-Antoine Lortie e67ddd0ca1 Fixed /W4 compile warnings in sample SimpleTexturedDirectx11. 2020-04-03 09:43:01 -04:00
Marc-Antoine Lortie fa9ccfba61 Applied review requested changes for #3125
- Reverted stb_image.h changes to prevent future merge conflicts.
- Added #pragma warning before and after stb_image header to disable and enable 'unreferenced formal parameter' warning.
2020-04-03 07:50:07 -04:00
Marc-Antoine Lortie 895675535a Fixed /W4 compile warnings in sample SimpleTexturedOpenGL. 2020-04-02 15:28:06 -04:00
Marc-Antoine Lortie 56e2f2e37e Fixed /W4 compile warnings in sample SimpleOpenGL. 2020-04-02 14:19:16 -04:00
Kim Kulling f5324e23ef closes https://github.com/assimp/assimp/pull/3104: remove unused includes. 2020-03-31 19:35:19 +02:00
Kim Kulling 2e65b11e96
Merge branch 'master' into sample-simpleopengl-minor-improvements 2020-03-22 16:56:59 +01:00
Aaron Franke 1529f9518f
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
Kim Kulling 7485e530b4
Merge branch 'master' into fix-directx-in-cmakelist 2020-03-11 21:23:45 +01:00
Marc-Antoine Lortie ed62ed9e7c Minor changes in CMakeLists files.
- Fixed condition preventing ASSIMP_BUILD_ASSIMP_VIEW showing up on first time
- Set ASSIMP_BUILD_ASSIMP_VIEW to off by default.
- Removed unnecessary reference to DirectX 9 library.
2020-03-10 13:47:10 -04:00
Marc-Antoine Lortie dda083fa7b Added missing std namespace prefix to std types. 2020-03-08 10:50:18 -04:00
Kim Kulling b5d65bf94e
Update ModelLoader.cpp
Apply asimp-code-style.
2020-03-07 12:22:57 +01:00
Kim Kulling 31c6f0db92
Update Mesh.h
Apply code style.
2020-03-07 12:19:55 +01:00
Marc-Antoine Lortie c620e9a2ac Fixed memory leak caused by glutMainLoop() not returning.
Fixed memory leak by allowing glutMainLoop() to return to allow for the scene and streams to be released.
2020-03-06 13:28:05 -05:00
Marc-Antoine Lortie aa8a6122ce Fixed SimpleTexturedDirectX11 sample.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
2020-03-06 10:26:51 -05:00
Marc-Antoine Lortie ed5aab9495 Fixed and changed a few things.
- Removed references to test models with relative path.
- Fixed a compile warning.
- Added usage message.
2020-02-26 12:19:06 -05:00
Marc-Antoine Lortie edfaaed56f Removed uneeded expression in else() and endif() constructs.
The following changes were tested against building with a master copy.

For a more detailed report, please read the followings below:

The flags that were checked were the ones checked by default + the following:

ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES

The list of compilable projects in Visual Studio were the following:

- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic

The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.

UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
2020-02-23 07:09:35 -05:00
Marc-Antoine Lortie 4d27fccd0b Fixed memory leaks in SimpleTexturedOpenGL sample.
- Added function "cleanup" to centralize release of resources.
- Added function "freeTextureIds" to free textureIds memory.
- Added call to freeTextureIds in LoadGLTextures to free memory before it is allocated again.
- Made several changes in KillGLWindow to prevent certain Win32 handle/resources
 from being released more than once.
2020-02-19 13:17:45 -05:00
Marc-Antoine Lortie d9042e4609 Fixed SimpleTexturedOpenGL sample.
Several places in the sample's code were calling Unicode versions of Win32 functions with "multibyte" strings. A few changes were required to fix it.

I added a class "UTFConverter", which handles calls to unicode/multibyte string conversions. This should help minimize the impacts on code change in case C++'s codecvt_utf8 ever changes.

In addition, seveal memory leaks have been found, but these fixes will come in another PR because it goes beyond the scope of this PR.

DevIL.lib was removed in CMakeFiles.txt, as it is unused in the sample.

Here is a list of the changes:

- Fixed MB string calls to Unicode functions.
- Added class UTFConverter to handle string conversions.
- Removed reference to DevIL.lib.
- Fixed compile warnings.
2020-02-15 18:02:12 -05:00
Kim Kulling 4ad2368116 disable samples per default. 2019-11-15 21:46:09 +01:00
Kim Kulling 3a8cb442f3 closes https://github.com/assimp/assimp/issues/2681: add dx11-sample to cmake. 2019-11-15 20:52:13 +01:00
Fabien Péan 52d0170470
Update CMakeLists.txt 2019-09-09 23:00:04 +02:00
Fabien Péan 1899aaef6e
Update Sample_SimpleOpenGL.c 2019-09-09 22:44:58 +02:00
Kim Kulling 602b0cf0c2
Update Sample_SimpleOpenGL.c
Introduce C_STRUCT  for c-compatibility mode.
2019-09-08 21:03:08 +02:00
Fabien Péan 1b86de9d14
Fix Sample_SimpleOpenGL.c
Extra `struct` causing problems
2019-09-08 19:15:57 +02:00
Kim Kulling 54c5f3f2d0
Update README
- Update the readme for the exampes.
2019-02-07 19:22:47 +01:00
kimkulling 3f9a25df5a Devil: replace this by header-only lib. 2019-02-07 17:09:05 +01:00