assimp-fez/include/assimp/CreateAnimMesh.h

78 lines
2.9 KiB
C++

/*
Open Asset Import Library (assimp)
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All rights reserved.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
/** @file CreateAnimMesh.h
* Create AnimMesh from Mesh
*/
#pragma once
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
#define INCLUDED_AI_CREATE_ANIM_MESH_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/mesh.h>
namespace Assimp {
/**
* Create aiAnimMesh from aiMesh.
* @param mesh The input mesh to create an animated mesh from.
* @param needPositions If true, positions will be copied from.
* @param needNormals If true, normals will be copied from.
* @param needTangents If true, tangents and bitangents will be copied from.
* @param needColors If true, colors will be copied from.
* @param needTexCoords If true, texCoords will be copied from.
* @return The new created animated mesh.
*/
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh,
bool needPositions = true,
bool needNormals = true,
bool needTangents = true,
bool needColors = true,
bool needTexCoords = true);
} // end of namespace Assimp
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H