Add Assignment 3, MATLAB stuff

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Citlali del Rey 2024-04-30 13:57:23 -07:00
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% Represents a circle.
classdef Circle < Shape & ColorMixin
properties
Radius
end
methods
% The constructor takes a radius and calculates the area.
function obj = Circle(radius)
obj = obj@Shape("Circle")
obj@ColorMixin("blue")
obj.Radius = radius;
obj.Area = obj.CalculateArea();
end
% pi * r^2
function area = CalculateArea(obj)
obj.Area = pi * obj.Radius^2;
area = obj.Area;
end
function Display(obj)
% Call the super method
Display@Shape(obj)
% Add on the radius property
fprintf("\tRadius = %f\n", obj.Radius);
end
function Draw(obj)
Draw@Shape(obj);
% Use a curved rectangle to draw a circle
rectangle( ...
'Position',[0 0 obj.Radius*2 obj.Radius*2],...
'Curvature', [1 1], ...
'FaceColor', obj.Color);
% Center dot
plot(obj.Radius, obj.Radius, '.', Color='black');
% Radius line
plot([obj.Radius obj.Radius*2], [obj.Radius obj.Radius]);
% Put text denoting the radius above that line
text(obj.Radius*1.5,obj.Radius, sprintf("r = %g", obj.Radius), HorizontalAlignment="center", VerticalAlignment="bottom");
% Put text denoting the area
text(obj.Radius, obj.Radius*1.5, sprintf("A = %g", obj.Area), HorizontalAlignment="center", VerticalAlignment="middle");
end
end
end

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classdef ColorMixin < handle
properties
Color
end
methods
function obj = ColorMixin(color)
if nargin == 0
obj.Color = "red";
else
obj.Color = color;
end
end
function color = GetColor(obj)
color = obj.Color;
end
function SetColor(obj, color)
obj.Color = color;
end
end
end

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classdef EquilateralTriangle < Triangle & ColorMixin
properties
SideLength
end
methods
function obj = EquilateralTriangle(sidelength)
obj@Triangle(sidelength, sqrt(3) * sidelength/2);
obj@ColorMixin("cyan")
obj.Name = "Equilateral Triangle";
obj.SideLength = sidelength;
end
function Display(obj)
Display@Triangle(obj);
fprintf("\tSide Length: %f units\n", obj.SideLength);
end
function Draw(obj)
Draw@Triangle(obj);
text(cos(pi/3)*obj.SideLength/2, sin(pi/3)*obj.SideLength/2, sprintf("l = %g", obj.SideLength), HorizontalAlignment="center", VerticalAlignment="bottom", Rotation=60);
end
end
end

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disp("Welcome to the Shapes script.")
disp("Here are the following shapes you can make:")
disp("Circle, Square, Rectangle, EquiTri, Triangle.")
shapen = input("Which shape? ", "s");
color = input("Color (use quotes or rgb vector)? ");
shape = Shape("BAD SHAPE.");
switch (shapen)
case "Circle"
radius = input("Radius? ");
shape = Circle(radius);
case "Square"
len = input("Side length? ");
shape = Square(len);
case "Rectangle"
len = input("Length? ");
h = input("Height? ");
shape = Rectangle(len, h);
case "EquiTri"
len = input("Side Length? ");
shape = EquilateralTriangle(len);
case "Triangle"
base = input("Base? ");
height = input("Height? ");
shape = Triangle(base, height);
end
shape.SetColor(color)
shape.Draw

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classdef Rectangle < Shape & ColorMixin
properties
Length, Width
end
methods
function obj = Rectangle(l,w)
obj@Shape("Rectangle")
obj@ColorMixin("red")
obj.Length = l;
obj.Width = w;
obj.Area = obj.CalculateArea;
end
function area = CalculateArea(obj)
area = obj.Length*obj.Width;
obj.Area = area;
end
function Display(obj)
Display@Shape(obj)
fprintf("\tLength = %f\n", obj.Length);
fprintf("\tWidth = %f\n", obj.Width);
end
function Draw(obj)
Draw@Shape(obj);
% Draw a rectangle
rectangle('Position',[0 0 obj.Length obj.Width], ...
'FaceColor', obj.Color);
% Draw length text
text(obj.Length / 2, 0, sprintf("l = %g", obj.Length), HorizontalAlignment="center", VerticalAlignment="bottom");
% Draw width text
text(obj.Length, obj.Width/2, sprintf("w = %g", obj.Width), Rotation=90, HorizontalAlignment="center", VerticalAlignment="bottom");
% Draw area text
text(obj.Length/2, obj.Width/2, sprintf("A = %g", obj.Area), HorizontalAlignment="center", VerticalAlignment="middle");
end
end
end

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% To let the shapes be in an array, they have to derive from the
% Hetereogeneous mixin
classdef Shape < ColorMixin & matlab.mixin.Heterogeneous & handle
% These properties are shared by all Shapes.
properties
Name, Area
end
methods
% Base constructor to create a new shape with a specific name
function obj = Shape(name)
obj.Name = name;
end
% Base method to display the shape in a readable format.
function Display(obj)
fprintf("%s shape with\n\tArea = %f square units\n\tColor = ", obj.Name, obj.Area);
disp(obj.Color);
end
% Base method that creates a figure with the title being the
% shape's name.
function Draw(obj)
figure('Name',obj.Name)
% Equal axes to preserve shape.
axis equal
% Prevents plot commands from resetting the figure.
hold on
end
end
methods (Static)
function CalculateStatistics(shapes)
% Shapes input is an array of shape values.
% Collect all their areas into an array.
areas = [shapes.Area];
% Call datastats with the column vector of all the areas.
stats = datastats(areas(:));
% Show output
fprintf("Mean area: %f square units\nMedian area: %f square units\nStandard deviation: %f square units\n", stats.mean, stats.median, stats.std);
end
end
end

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classdef Square < Rectangle & ColorMixin
properties
SideLength
end
methods
function obj = Square(sidelen)
obj@Rectangle(sidelen, sidelen);
obj@ColorMixin("green");
obj.Name = "Square";
obj.SideLength = sidelen;
obj.Area = obj.CalculateArea;
end
function Display(obj)
Display@Shape(obj)
fprintf("\tSide Length = %f\n", obj.SideLength);
end
end
end

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classdef Triangle < Shape & ColorMixin
properties
Base, Height
end
methods
function obj = Triangle(base,height)
obj@Shape("Triangle")
obj@ColorMixin("yellow")
obj.Base = base;
obj.Height = height;
obj.Area = obj.CalculateArea;
end
function area = CalculateArea(obj)
area = (obj.Base*obj.Height)/2;
obj.Area = area;
end
function Display(obj)
Display@Shape(obj)
fprintf("\tBase = %f units\n", obj.Base);
fprintf("\tHeight = %f units\n", obj.Height);
end
function Draw(obj)
Draw@Shape(obj);
ps = polyshape([0 0; obj.Base/2 obj.Height; obj.Base 0; 0 0]);
plot(ps, FaceColor=obj.Color);
plot([obj.Base/2 obj.Base/2],[0 obj.Height]);
text(obj.Base/2, obj.Height/2, sprintf("h = %g", obj.Height), Rotation=90, HorizontalAlignment="center", VerticalAlignment="bottom");
text(obj.Base/4,0,sprintf("b = %g", obj.Base), HorizontalAlignment="center", VerticalAlignment="bottom");
text(obj.Base*(3/4),0,sprintf("A = %g", obj.Area), HorizontalAlignment="center", VerticalAlignment="bottom");
end
end
end

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%! TeX program = lualatex
\RequirePackage[l2tabu,orthodox]{nag}
\DocumentMetadata{lang=en-US}
\documentclass[a4paper]{scrartcl}
\usepackage{geometry}
\usepackage{graphicx}
%\usepackage{tikz}
%\usepackage{tikz-uml}
\usepackage{hyperref}
\usepackage{caption}
\usepackage{subcaption}
\usepackage{newfloat}
\usepackage{fancyvrb}
\usepackage{minted}[newfloat=true]
\usepackage{bookmark}
\usepackage{fontspec}
\usepackage{microtype}
% Math packages
\usepackage{amsmath}
%\usepackage{mathtools}
%\usepackage{amsthm}
%\usepackage{thmtools}
\usepackage{lualatex-math}
\usepackage[warnings-off={mathtools-colon,mathtools-overbracket},math-style=ISO,bold-style=ISO]{unicode-math}
% Fonts
\usepackage{newcomputermodern}
\setmonofont{0xProto}[Scale=MatchLowercase]
\newcommand*{\figref}[2][]{%
\hyperref[{fig:#2}]{%
Figure~\ref*{fig:#2}%
\ifx\\#1\\%
\else
\,#1%
\fi
}%
}
\newcommand*{\lstref}[2][]{%
\hyperref[{lst:#2}]{%
Listing~\ref*{lst:#2}%
\ifx\\#1\\%
\else
\,#1%
\fi
}%
}
\setminted{breaklines=true,frame=single}
\newenvironment{longlisting}{\captionsetup{type=listing}}{}
\newenvironment{longfigure}{\captionsetup{type=figure}}{}
\DefineVerbatimEnvironment{CommandWindow}{Verbatim}{frame=lines,
label={Command Window}}
\setlength{\belowcaptionskip}{10pt}
\setlength{\abovecaptionskip}{8pt}
%\DeclarePairedDelimiter\ceil{\lceil}{\rceil}
%\DeclarePairedDelimiter\floor{\lfloor}{\rfloor}
%\declaretheorem[within=chapter]{definition}
%\declaretheorem[sibling=definition]{theorem}
%\declaretheorem[sibling=definition]{corollary}
%\declaretheorem[sibling=definition]{principle}
\usepackage{polyglossia}
\usepackage[backend=biber]{biblatex}
\setdefaultlanguage[variant=american,ordinalmonthday=true]{english}
\day=15
\month=4
\year=2024
\title{Programming Assignment 3}
\subtitle{CS-420 Spring 2024}
\author{Juan Pablo Zendejas}
\date{\today}
\begin{document}
\maketitle
%\listoftheorems[ignoreall,onlynamed={theorem,corollary,principle}]
%\listoftheorems[ignoreall,onlynamed={definition},title={List of Definitions}]
%\tableofcontents
\section{Introduction}
For this assignment, I was tasked with implementing object-oriented
programming principles in the MATLAB language. This includes inheritance
in single, multiple, and multi-level forms. I also had to practice the
concept of calling super-class methods and overriding methods. This
involved creating a group of classes that represented different shapes,
and implementing methods and providing properties for these classes.
\section{Task One: Class Creation and Constructors}
My first task was to create a base class called \texttt{Shape}. It holds
properties \texttt{Name} and \texttt{Area}, a constructor to set the
name, and a \texttt{Display} method. The code is displayed in
\lstref{shape}.
Originally, it consisted of just the properties, the constructor, and
the \texttt{Display} method. The other methods were added in the next
tasks and will be discussed then. The output for the task is given in
\figref{taskone}.
\begin{longfigure}
\begin{CommandWindow}
>> shape1 = Shape("Timmy")
shape1 =
Shape with properties:
Name: "Timmy"
Area: []
Color: "red"
>> shape2 = Shape("Jimmy")
shape2 =
Shape with properties:
Name: "Jimmy"
Area: []
Color: "red"
>> shape1.Display
Timmy shape with
Area = square units
Color = red
>> shape2.Display
Jimmy shape with
Area = square units
Color = red
>>
\end{CommandWindow}
\caption{Output from testing Task 1.}
\label{fig:taskone}
\end{longfigure}
\section{Task Two: Inheritance and Constructor Overloading}
This task involved creating new classes that derived from Shape, calling
the super constructor to set the name. The code listings for the 3 classes are
shown in \lstref{circle}, \lstref{rectangle}, and \lstref{triangle}.
When I started this task, it was a bit difficult at first to figure out
how MATLAB's class inheritance works. A lot of MATLAB syntax is very
different to me coming from other languages. Eventually, I figured out
that you need to use the \texttt{<} less than symbol and the
\texttt{\&}
ampersand to define inheritance with the \texttt{classdef}.
All of the three constructors call the \texttt{Shape} constructor using
the \texttt{@}-sign notation. This was another strange thing to me
coming from other languages, and I'm still getting used to it. In
MATLAB, the super-constructor calls have to come first and can't be in
conditionals. However, all I needed it to do was set the shape name, so
that wasn't a problem here.
Finally, I had to add a \texttt{CalculateArea} method to all of the
classes. This method would calculate the area of the shape and save it
to the \texttt{Area} property on the object. While attempting to
implement this method, I found out that by default MATLAB classes are
passed by value. This was annoying because the area wasn't being saved
by the CalculateArea class and I couldn't figure out why. Eventually, I
found out that to get behavior like which I'm used to from other
languages, \texttt{Shape} had to derive from the \texttt{handle} class
built-in to MATLAB. Deriving the \texttt{handle} class, as shown in
\lstref{shape} on line 3, makes the class' instances pass by reference
instead of by value. Then, assigning class properties became easy.
This \texttt{CalculateArea} method was called in the constructor to
assign the correct value right after the object was constructed. See
\figref{tasktwo} for the command window output and testing.
\begin{longfigure}
\begin{CommandWindow}
>> rect1 = Rectangle(5,6)
rect1 =
Rectangle with properties:
Length: 5
Width: 6
Name: "Rectangle"
Area: 30
Color: "red"
>> rect2 = Rectangle(6,7)
rect2 =
Rectangle with properties:
Length: 6
Width: 7
Name: "Rectangle"
Area: 42
Color: "red"
>> tri1 = Triangle(5,6)
tri1 =
Triangle with properties:
Base: 5
Height: 6
Name: "Triangle"
Area: 15
Color: "yellow"
>> tri2 = Triangle(2,7)
tri2 =
Triangle with properties:
Base: 2
Height: 7
Name: "Triangle"
Area: 7
Color: "yellow"
>> circ1 = Circle(5)
circ1 =
Circle with properties:
Radius: 5
Name: "Circle"
Area: 78.5398
Color: "blue"
>> circ2 = Circle(10)
circ2 =
Circle with properties:
Radius: 10
Name: "Circle"
Area: 314.1593
Color: "blue"
\end{CommandWindow}
\caption{Testing for Task Two.}
\label{fig:tasktwo}
\end{longfigure}
\section{Task Three: Method Overriding}
In this task, I wrote the \texttt{Display} methods for the
\texttt{Circle}, \texttt{Rectangle}, and \texttt{Triangle} class. These
methods override the original \texttt{Display} method defined in
\texttt{Shape}, and are shown in the corresponding listings
\lstref{circle}, \lstref{rectangle}, and \lstref{triangle}.
To make the implementation more consistent, I created them as an
extension of the \texttt{Shape}'s \texttt{Display} method. I had to
figure out the syntax for calling super methods in MATLAB, which was
very similar to the method of calling super constructors. Thus, I had to
write \texttt{Display@Shape(obj)} to first call the super method. Then,
I used more \texttt{fprintf} function calls to add on appropriate
information for the class. The test output is shown in
\figref{taskthree}.
\begin{longfigure}
\begin{CommandWindow}
>> rect1.Display
Rectangle shape with
Area = 30.000000 square units
Color = red
Length = 5.000000
Width = 6.000000
>> circ1.Display
Circle shape with
Area = 78.539816 square units
Color = blue
Radius = 5.000000
>> tri1.Display
Triangle shape with
Area = 15.000000 square units
Color = yellow
Base = 5.000000 units
Height = 6.000000 units
\end{CommandWindow}
\caption{Test output for Task 3.}
\label{fig:taskthree}
\end{longfigure}
\section{Task Four: Multi-Level Inheritance}
Multi-level inheritance is when you create a subclass of a subclass,
which increases the level of separation and grouping. For our Shapes, I
had to create classes that represent an Equilateral Triangle and a
Square. Thus, they would derive from \texttt{Triangle} and
\texttt{Rectangle} respectively. The code for these classes is shown in
\lstref{equitri} and \lstref{square}.
In these classes, the constructor called their respective super class
constructor, with appropriate properties calculated from the given
value. Thus, the area would be properly assigned. All that was left was
to change the name. While I would have simply called the \texttt{Shape}
constructor, it was already in use by the super class. And, as explained
in the static method section, it would have caused issues with the later
implementation. Thus, I decided to simply overwrite it with an
assignment for these classes.
I did not have to override the \texttt{CalculateArea} method since the
calculation method is the same for the derived shapes. However, I did
override the \texttt{Display} method, calling the super-class version
and adding on the specialized properties. The test output is shown in
\figref{taskfour}.
\begin{longfigure}
\begin{CommandWindow}
>> eqtri1 = EquilateralTriangle(5);
>> sq1 = Square(4);
>> eqtri1.Display
Equilateral Triangle shape with
Area = 10.825318 square units
Color = cyan
Base = 5.000000 units
Height = 4.330127 units
Side Length: 5.000000 units
>> sq1.Display
Square shape with
Area = 16.000000 square units
Color = green
Side Length = 4.000000
\end{CommandWindow}
\caption{Test output for Task 4.}
\label{fig:taskfour}
\end{longfigure}
\section{Task Five: Multiple Inheritance}
Multiple inheritance differs from multi-level inheritance, as multiple
inheritance is when one class derives from multiple super-classes. For
this task, I had to create a new class called \texttt{ColorMixin} that
simply defined a new property, \texttt{Color}, and some methods to
change it. The class is shown in \lstref{color}. As I fixed bugs, it
turned out that all classes on an object had to be \texttt{handle}s, so
I had to make \texttt{ColorMixin} derive from that class.
Also, I had to make \texttt{ColorMixin} have a default color value. This
was achieved by reading the MATLAB documentation, and using the
\texttt{nargin} variable. This variable contains the number of arguments
given to the function. When it's 0, I simply set \texttt{Color} to be
red by default.
In addition, I discovered that MATLAB colors can either be a string or a
vector of RGB values. So, the set and get color methods have no
restriction on the type of the parameter.
Finally, I had to make all the shapes derive from the
\texttt{ColorMixin} class so I could use its constructor in the shape
constructors. Each shape has a different default color based on what I
feel that shape's color is. The test output for this task is shown in
\figref{taskfive}.
\begin{longfigure}
\begin{CommandWindow}
>> circ1.Display
Circle shape with
Area = 78.539816 square units
Color = red
Radius = 5.000000
>> circ1.SetColor("blue")
>> tri1.Display
Triangle shape with
Area = 15.000000 square units
Color = yellow
Base = 5.000000 units
Height = 6.000000 units
>> tri1.SetColor([0.5 0.3 0.9])
>> tri1.Display
Triangle shape with
Area = 15.000000 square units
Color = 0.5000 0.3000 0.9000
Base = 5.000000 units
Height = 6.000000 units
\end{CommandWindow}
\caption{Test output for Task 5.}
\label{fig:taskfive}
\end{longfigure}
\section{Task Six: Static Method}
This task involves creating a static method to determine some statistics
about a list of shapes' area values. To achieve this, the \texttt{Shape}
class has to derive from the \texttt{Heterogeneous} mixin, in order
for heterogeneous arrays of shapes to be created. This also adds the
restriction that classes can only derive from one heterogeneous class;
which is why Equilateral Triangle and Square could not also derive from
Shape.
To implement this method, I used the MATLAB \texttt{datastats} method,
which returns a dictionary containing some common statistic parameters.
In particular, we're looking at the mean, median, and standard
deviation. Look at \lstref{shape} to see the implementation. In essence,
I can use the vectorization properties of MATLAB to use the common
``parameter get'' dot notation, which actually collects the
\texttt{Area} property of all the shapes in the array. I then collect it
into another array by wrapping it in square brackets.
Finally, to collect the array into a column vector that
\texttt{datastats} requires, I use the spread operator \texttt{(:)} with
null parameters to get the entire array in a column vector.
\texttt{datastats} will calculate the statistics, which are then printed
out. An example is shown in \figref{tasksix}.
\begin{longfigure}
\begin{CommandWindow}[breaklines=true]
>> shapes = [Triangle(4,5), Circle(5), Rectangle(4,5), EquilateralTriangle(6), Square(10)]
shapes =
1x5 heterogeneous Shape (Triangle, Circle, Rectangle, ...) array with properties:
Name
Area
Color
>> Shape.CalculateStatistics(shapes)
Mean area: 44.825655 square units
Median area: 20.000000 square units
Standard deviation: 41.427063 square units
\end{CommandWindow}
\caption{Test output for Task 6.}
\label{fig:tasksix}
\end{longfigure}
\section{Task Seven: Visualization}
For this task, I had to use MATLAB's built-in visualization methods to
create a \texttt{Draw} method that displays a figure representing the
shape. I achieved this primarily using the \texttt{plot}, \texttt{text},
and \texttt{rectangle} functions included in MATLAB.
I first created a base \texttt{Draw} method in the \texttt{Shape} class.
By reading the documentation, I found out that I could use the
\texttt{figure} function to start a new figure and give it a name, which
I set to the shape's name. To preserve the outline of the shape, I used
\texttt{axis equal}, and to prevent future \texttt{plot} calls from
changing the options, I used \texttt{hold on}.
For the circle in \lstref{circle}, I used a call to \texttt{rectangle}
with a curvature of 1. I added some lines to draw a point and a line,
then some text for the area and radius.
For the triangle, I used the \texttt{polyshape} method I found in some
documentation examples. I passed it a matrix of coordinates that defined
the points of the shape, and then used the \texttt{plot} command to fill
it in. Finally, I added some text and lines to represent the base,
height, and area. The equilateral triangle class uses the triangle draw
method, but adds the side length as text on the figure.
For the rectangle, I just used the \texttt{rectangle} method to fill in
the shape. Then, I had 3 calls to \texttt{text} to add length, width,
and area. The square doesn't add anything new to the figure.
Some example figures are shown in \figref{circle}, \figref{triangle},
\figref{equitri}, and \figref{rectangle}.
\begin{figure}[!hbt]
\centering
\subcaptionbox{A circle.\label{fig:circle}}[.475\linewidth]
{\includegraphics[width=\linewidth]{Circle.png}}\hfill %
\subcaptionbox{A triangle.\label{fig:triangle}}[.475\linewidth]
{\includegraphics[width=\linewidth]{Triangle.png}}
\medskip
\subcaptionbox{An equilateral triangle.\label{fig:equitri}}[.475\linewidth]
{\includegraphics[width=\linewidth]{EquiTri.png}}\hfill %
\subcaptionbox{A rectangle.\label{fig:rectangle}}[.475\linewidth]
{\includegraphics[width=\linewidth]{Rectangle.png}}
\caption{Shapes as generated by MATLAB.}
\label{fig:shapes}
\end{figure}
\section{Task Eight: User Interaction}
The final task was to create an interactive script that lets a user
create a shape and type out the parameters. This code is shown in
\lstref{script}. The script is fairly simple. I use the \texttt{input}
method of MATLAB to ask for a name of a shape. I need the \texttt{"s"}
operator to get a simple string. However, for the color and for the
parameter inputs, I don't use that so the user can input an expression,
or for the color, a vector of RGB values. An example of its use is found
in \figref{script}. At the end, a window opens showing the shape as
found in \figref{shapes}.
\begin{longfigure}
\begin{CommandWindow}
>> MyShapes
Welcome to the Shapes script.
Here are the following shapes you can make:
Circle, Square, Rectangle, EquiTri, Triangle.
Which shape?
Circle
Color (use quotes or rgb vector)?
[0.9 0.4 0.2]
Radius?
10
\end{CommandWindow}
\caption{Output of MyShapes script.}
\label{fig:script}
\end{longfigure}
\section{Conclusion}
This was certainly an interesting project. To be honest, the PDF given
was a little confusing with the instructions, but I believe I was able
to learn all that I needed about MATLAB's standard library and its uses.
I had a lot of fun making this document look nice and pretty, especially
\figref{shapes} which took a bit of digging. Also, the MATLAB
documentation is immense but easy to search through and has plenty of
examples.
\section{Source Code}
\begin{longlisting}
\inputminted[label={Shape.m}]{matlab}{Shape.m}
\caption[Shape.m]{Shape class.}
\label{lst:shape}
\end{longlisting}
\begin{longlisting}
\inputminted[label={Circle.m}]{matlab}{Circle.m}
\caption[Circle.m]{Circle class.}
\label{lst:circle}
\end{longlisting}
\begin{longlisting}
\inputminted[label={Rectangle.m}]{matlab}{Rectangle.m}
\caption[Rectangle.m]{Rectangle class.}
\label{lst:rectangle}
\end{longlisting}
\begin{longlisting}
\inputminted[label={Triangle.m}]{matlab}{Triangle.m}
\caption[Triangle.m]{Triangle class.}
\label{lst:triangle}
\end{longlisting}
\begin{longlisting}
\inputminted[label={EquilateralTriangle.m}]{matlab}{EquilateralTriangle.m}
\caption[EquilateralTriangle.m]{EquilateralTriangle class.}
\label{lst:equitri}
\end{longlisting}
\begin{longlisting}
\inputminted[label={Square.m}]{matlab}{Square.m}
\caption[Square.m]{Square class.}
\label{lst:square}
\end{longlisting}
\begin{longlisting}
\inputminted[label={ColorMixin.m}]{matlab}{ColorMixin.m}
\caption[ColorMixin.m]{ColorMixin class.}
\label{lst:color}
\end{longlisting}
\begin{longlisting}
\inputminted[label={MyShapes.m}]{matlab}{MyShapes.m}
\caption[MyShapes.m]{MyShapes script.}
\label{lst:script}
\end{longlisting}
\end{document}