refactor: reduced handle_input() cyclomatic complexity
Reformated the handle_input()'s elif chain with a dict lookup
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13c2d9b149
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@ -1,3 +1,8 @@
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def unknown(mud, command, id):
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mud.send_message(id, "Unknown command '{}'"
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.format(command))
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def help(mud, id):
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mud.send_message(id, "Here should be a list with commands")
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178
run.py
178
run.py
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@ -1,9 +1,97 @@
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#!/usr/bin/env python
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import time
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# import json
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from mudserver import MudServer
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import commands as cmd
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players = {}
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waitlist = {}
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def cmd_help(id, _params):
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cmd.help(mud, id)
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def cmd_go(id, params):
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cmd.go(mud, id, players, rooms, params)
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def cmd_say(id, params):
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cmd.say(mud, id, players, params)
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def cmd_look(id, params):
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cmd.look(mud, id, players, rooms, params)
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def cmd_open(id, params):
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cmd.open(mud, id, players, rooms, params)
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def cmd_whelp(id, params):
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if params:
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pass
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else:
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mud.send_message(id, '''
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You can see a full list of available commands typing:
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help commands
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You can log in to your character typing:
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connect <name> <password>
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''')
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def cmd_wconnect(id, params):
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params_list = params.split()
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if len(params_list) != 2:
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mud.send_message(id, "Invalid params")
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return
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if len(params_list) != 2:
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mud.send_message(id, "Invalid params")
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for name, pl in characters.items():
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if params_list[0] != name:
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continue
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if params_list[1] != pl["password"]:
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mud.send_message(id, "Wrong password")
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continue
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for pid, pl in players.items():
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if name in pl["name"]:
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mud.send_message(id, "That character is already connected")
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break
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else:
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add_player(
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id, name, pl["species"], pl["description"])
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waitlist.pop(id)
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mud.send_message(id, "Connected as {} the {}."
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.format(players[id]["name"],
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players[id]["species"]))
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mud.send_message(id, rooms[players[id]["room"]]["description"])
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break
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else:
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found = False
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for name, pl in characters.items():
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if params_list[0] == name:
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found = True
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if not found:
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mud.send_message(
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id, "Character '{}' not found"
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.format(params_list[0]))
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def cmd_unknown(id, command):
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cmd.unknown(mud, command, id)
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commands = {
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"help": cmd_help,
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"look": cmd_look,
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"go": cmd_go,
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"say": cmd_say,
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"open": cmd_open
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}
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waitlist_commands = {
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"help": cmd_whelp,
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"connect": cmd_wconnect
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}
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rooms = {
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"Lobby": {
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"description": "You are in the Lobby",
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@ -19,9 +107,6 @@ rooms = {
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}
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}
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players = {}
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waitlist = {}
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characters = {
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"Dummy1": {
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"password": "Dummy1",
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@ -75,7 +160,6 @@ mud = MudServer()
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def add_player(id, name, species, description, room="Lobby"):
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players[id] = {
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"logged": False,
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"name": name,
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"species": species,
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"description": description,
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@ -113,88 +197,18 @@ Type help for a list of commands
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def handle_input():
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for id, command, params in mud.get_commands():
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execute = None
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if id in waitlist:
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if command == "help":
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if params:
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pass
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else:
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mud.send_message(id, '''
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You can see a full list of available commands typing:
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help commands
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You can log in to your character typing:
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connect <name> <password>
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''')
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if command == "connect":
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if params:
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params_list = params.split()
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if len(params_list) != 2:
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mud.send_message(id, "Invalid params")
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continue
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for name, pl in characters.items():
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if params_list[0] != name:
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continue
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if params_list[1] != pl["password"]:
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mud.send_message(id, "Wrong password")
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continue
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for pid, pl in players.items():
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if name in pl["name"]:
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mud.send_message(
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id, "That character is already connected")
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break
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else:
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add_player(
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id, name, pl["species"], pl["description"])
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waitlist.pop(id)
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break
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else:
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found = False
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for name, pl in characters.items():
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if params_list[0] == name:
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found = True
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if not found:
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mud.send_message(
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id, "Character '{}' not found"
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.format(params_list[0]))
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else:
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mud.send_message(id, "Unknown command " + command)
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if id not in players:
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continue
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# login message
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if command == "connect" and not players[id]["logged"]:
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mud.send_message(id, "Logged in as {} the {}".format(
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players[id]["name"], players[id]["species"]))
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rm = rooms[players[id]["room"]]
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mud.send_message(id, rm["description"])
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players[id]["logged"] = True
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# 'help' command
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elif command == "help":
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cmd.help(mud, id)
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# 'say' command
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elif command == "say":
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cmd.say(mud, id, players, params)
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# 'look' command
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elif command == "look":
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cmd.look(mud, id, players, rooms, params)
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# 'go' command
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elif command == "go":
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cmd.go(mud, id, players, rooms, params)
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# 'open' command
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elif command == "open":
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cmd.open(mud, id, players, rooms, params)
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execute = waitlist_commands.get(command, None)
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elif id in players:
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execute = commands.get(command, None)
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if execute:
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execute(id, params)
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else:
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mud.send_message(id, "Unknown command '{}'".format(command))
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cmd_unknown(id, command)
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# Game loop
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while True:
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update()
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handle_input()
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