unix.dog-mud/run.py

225 lines
5.3 KiB
Python
Executable File

#!/usr/bin/env python
import time
from mudserver import MudServer
import commands as cmd
players = {}
waitlist = {}
def cmd_help(id, _params):
cmd.help(mud, id)
def cmd_go(id, params):
cmd.go(mud, id, players, rooms, params)
def cmd_say(id, params):
cmd.say(mud, id, players, params)
def cmd_look(id, params):
cmd.look(mud, id, players, rooms, params)
def cmd_open(id, params):
cmd.open(mud, id, players, rooms, params)
def cmd_whelp(id, params):
if params:
print("Not implemented")
else:
mud.send_message(id, '''
You can see a full list of available commands typing:
help commands
You can log in to your character typing:
connect <name> <password>
''')
def cmd_wconnect(id, params):
params_list = params.split()
if len(params_list) != 2:
mud.send_message(id, "Invalid params")
return
if len(params_list) != 2:
mud.send_message(id, "Invalid params")
for name, pl in characters.items():
if params_list[0] != name:
continue
if params_list[1] != pl["password"]:
mud.send_message(id, "Wrong password")
continue
for pid, pl in players.items():
if name in pl["name"]:
mud.send_message(id, "That character is already connected")
break
else:
add_player(
id, name, pl["species"], pl["description"])
waitlist.pop(id)
mud.send_message(id, "Connected as {} the {}."
.format(players[id]["name"],
players[id]["species"]))
mud.send_message(id, rooms[players[id]["room"]]["description"])
break
else:
found = False
for name, pl in characters.items():
if params_list[0] == name:
found = True
if not found:
mud.send_message(
id, "Character '{}' not found"
.format(params_list[0]))
def cmd_build(id, params):
cmd.build(mud, id, players, rooms, params)
def cmd_me(id, params):
cmd.me(mud, id, players, rooms, params)
def cmd_unknown(id, command):
cmd.unknown(mud, command, id)
commands = {
"help": cmd_help,
"look": cmd_look,
"go": cmd_go,
"say": cmd_say,
"open": cmd_open,
"build": cmd_build,
"me": cmd_me
}
waitlist_commands = {
"help": cmd_whelp,
"connect": cmd_wconnect
}
rooms = {
"Lobby": {
"description": "You are in the Lobby",
"exits": {"north": "Bar"},
"owner": "Dummy1",
"builders": ["Dummy1"]
},
"Bar": {
"description": "You are in the Bar",
"exits": {"outside": "Lobby"},
"owner": "Dummy1",
"builders": ["Dummy1"]
}
}
characters = {
"Dummy1": {
"password": "Dummy1",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy2": {
"password": "Dummy2",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy3": {
"password": "Dummy3",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy4": {
"password": "Dummy4",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy5": {
"password": "Dummy5",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy6": {
"password": "Dummy6",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy7": {
"password": "Dummy7",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy8": {
"password": "Dummy8",
"species": "dummy",
"description": "A practice dummy"
},
"Dummy9": {
"password": "Dummy9",
"species": "dummy",
"description": "A practice dummy"
}
}
mud = MudServer()
def add_player(id, name, species, description, room="Lobby"):
players[id] = {
"name": name,
"species": species,
"description": description,
"room": room
}
print("{} connected as '{}'".format(id, name))
def update():
# Update the server
time.sleep(0.2)
mud.update()
# Add new connected players to the waitlist
for id in mud.get_new_players():
waitlist[id] = id
mud.send_message(id, '''
Welcome to the UNIX.dog MUCK!!
Type help for a list of commands
''')
print("{} joined the waitlist".format(id))
# Remove disconected players from the list
for id in mud.get_disconnected_players():
if id not in players:
continue
print("{}('{}') disconnected".format(id, players[id]["name"]))
for pid, pl in players.items():
mud.send_message(pid, "{} quit the game"
.format(players[id]["name"]))
del players[id]
def handle_input():
for id, command, params in mud.get_commands():
execute = None
if id in waitlist:
execute = waitlist_commands.get(command, None)
elif id in players:
execute = commands.get(command, None)
if execute:
execute(id, params)
else:
cmd_unknown(id, command)
while True:
update()
handle_input()