Indicate focus view on layout select
This makes it more clear that we are inside of a mode. Ultimately indicating the views that are going to get tiled would be the best solution but for now this is good enough.
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@ -75,7 +75,14 @@ button_handler(
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static void
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cancel(void)
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{}
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{
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struct hikari_view *focus_view = hikari_server.workspace->focus_view;
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if (focus_view != NULL) {
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hikari_view_damage_whole(focus_view);
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hikari_indicator_damage(&hikari_server.indicator, focus_view);
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}
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}
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static void
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cursor_move(uint32_t time_msec)
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@ -963,7 +963,26 @@ hikari_renderer_dnd_mode(struct hikari_renderer *renderer)
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void
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hikari_renderer_layout_select_mode(struct hikari_renderer *renderer)
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{
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render_default_workspace(renderer);
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struct hikari_output *output = renderer->wlr_output->data;
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render_background(renderer, 1);
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render_workspace(renderer);
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struct hikari_view *focus_view = hikari_server.workspace->focus_view;
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if (focus_view != NULL && focus_view->output == output) {
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renderer->geometry = hikari_view_border_geometry(focus_view);
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render_indicator_frame(&focus_view->indicator_frame,
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hikari_configuration->indicator_selected,
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renderer);
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render_indicator(&hikari_server.indicator, renderer);
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}
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#ifdef HAVE_LAYERSHELL
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render_overlay(renderer);
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#endif
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}
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void
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