remove redundant `output` parameter

The output that is currently rendered is contained in the renderer already.
This commit is contained in:
raichoo 2020-06-18 22:06:35 +00:00
parent d5547a07bc
commit 86f6813ae0
5 changed files with 81 additions and 782 deletions

View File

@ -17,8 +17,7 @@ struct hikari_mode {
void (*cursor_move)(uint32_t time_msec);
void (*render)(
struct hikari_renderer *renderer, struct hikari_output *output);
void (*render)(struct hikari_renderer *renderer);
};
#endif

View File

@ -1,62 +0,0 @@
#if !defined(HIKARI_RENDER_H)
#define HIKARI_RENDER_H
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/region.h>
struct hikari_output;
struct hikari_render_data;
void
hikari_render_damage_frame_handler(struct wl_listener *listener, void *);
void
hikari_render_normal_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_group_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_input_grab_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_lock_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_mark_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_mark_select_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_move_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_resize_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_sheet_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_dnd_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
void
hikari_render_layout_select_mode(
struct hikari_output *output, struct hikari_render_data *render_data);
#endif

View File

@ -7,9 +7,7 @@
#include <wayland-util.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/region.h>
struct hikari_output;
@ -25,47 +23,36 @@ void
hikari_renderer_damage_frame_handler(struct wl_listener *listener, void *);
void
hikari_renderer_normal_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_normal_mode(struct hikari_renderer *renderer);
void
hikari_renderer_group_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_group_assign_mode(struct hikari_renderer *renderer);
void
hikari_renderer_input_grab_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_input_grab_mode(struct hikari_renderer *renderer);
void
hikari_renderer_lock_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_lock_mode(struct hikari_renderer *renderer);
void
hikari_renderer_mark_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_mark_assign_mode(struct hikari_renderer *renderer);
void
hikari_renderer_mark_select_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_mark_select_mode(struct hikari_renderer *renderer);
void
hikari_renderer_move_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_move_mode(struct hikari_renderer *renderer);
void
hikari_renderer_resize_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_resize_mode(struct hikari_renderer *renderer);
void
hikari_renderer_sheet_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_sheet_assign_mode(struct hikari_renderer *renderer);
void
hikari_renderer_dnd_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_dnd_mode(struct hikari_renderer *renderer);
void
hikari_renderer_layout_select_mode(
struct hikari_renderer *renderer, struct hikari_output *output);
hikari_renderer_layout_select_mode(struct hikari_renderer *renderer);
#endif

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@ -1,633 +0,0 @@
#include <hikari/render.h>
#include <assert.h>
#include <hikari/color.h>
#include <hikari/output.h>
#include <hikari/render_data.h>
#include <hikari/view.h>
#ifdef HAVE_XWAYLAND
#include <hikari/xwayland_unmanaged_view.h>
#include <hikari/xwayland_view.h>
#endif
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_damage.h>
#ifdef HAVE_XWAYLAND
#include <wlr/xwayland.h>
#endif
static inline void
clear_output(struct hikari_render_data *render_data)
{
float *clear_color = hikari_configuration->clear;
struct wlr_renderer *renderer = render_data->renderer;
struct wlr_output *wlr_output = render_data->output;
pixman_region32_t *damage = render_data->damage;
#ifndef NDEBUG
if (hikari_server.track_damage) {
float damage_color[4];
hikari_color_convert(damage_color, 0x000000);
wlr_renderer_clear(renderer, damage_color);
}
#endif
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
hikari_output_scissor_render(wlr_output, renderer, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
}
static inline void
renderer_end(
struct hikari_output *output, struct hikari_render_data *render_data)
{
struct wlr_renderer *renderer = render_data->renderer;
struct wlr_output *wlr_output = render_data->output;
wlr_renderer_scissor(renderer, NULL);
wlr_output_render_software_cursors(wlr_output, NULL);
wlr_renderer_end(renderer);
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_region_transform(
&frame_damage, &output->damage->current, transform, width, height);
wlr_output_set_damage(wlr_output, &frame_damage);
pixman_region32_fini(&frame_damage);
wlr_output_commit(wlr_output);
}
static inline void
render_texture(struct wlr_texture *texture,
struct wlr_output *output,
pixman_region32_t *damage,
struct wlr_renderer *renderer,
const float matrix[static 9],
struct wlr_box *box,
float alpha)
{
pixman_region32_t local_damage;
pixman_region32_init(&local_damage);
pixman_region32_union_rect(
&local_damage, &local_damage, box->x, box->y, box->width, box->height);
pixman_region32_intersect(&local_damage, &local_damage, damage);
bool damaged = pixman_region32_not_empty(&local_damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&local_damage, &nrects);
for (int i = 0; i < nrects; ++i) {
hikari_output_scissor_render(output, renderer, &rects[i]);
wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
}
damage_finish:
pixman_region32_fini(&local_damage);
}
void
render_surface(struct wlr_surface *surface, int sx, int sy, void *data)
{
assert(surface != NULL);
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (texture == NULL) {
return;
}
struct hikari_render_data *render_data = data;
struct wlr_box *geometry = render_data->geometry;
struct wlr_output *wlr_output = render_data->output;
double ox = geometry->x + sx;
double oy = geometry->y + sy;
struct wlr_box box = { .x = ox * wlr_output->scale,
.y = oy * wlr_output->scale,
.width = surface->current.width * wlr_output->scale,
.height = surface->current.height * wlr_output->scale };
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(
matrix, &box, transform, 0, wlr_output->transform_matrix);
render_texture(texture,
wlr_output,
render_data->damage,
render_data->renderer,
matrix,
&box,
1);
}
static inline void
render_background(struct hikari_output *output,
struct hikari_render_data *render_data,
float alpha)
{
if (output->background == NULL) {
return;
}
float matrix[9];
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_box geometry = { .x = 0, .y = 0 };
wlr_output_transformed_resolution(
wlr_output, &geometry.width, &geometry.height);
wlr_matrix_project_box(matrix, &geometry, 0, 0, wlr_output->transform_matrix);
render_texture(output->background,
wlr_output,
render_data->damage,
render_data->renderer,
matrix,
&geometry,
alpha);
}
#ifdef HAVE_LAYERSHELL
static inline void
render_layer(struct wl_list *layers, struct hikari_render_data *render_data)
{
struct hikari_layer *layer;
wl_list_for_each (layer, layers, layer_surfaces) {
render_data->geometry = &layer->geometry;
wlr_layer_surface_v1_for_each_surface(
layer->surface, render_surface, render_data);
}
}
#endif
static inline void
render_workspace(
struct hikari_output *output, struct hikari_render_data *render_data)
{
#ifdef HAVE_LAYERSHELL
render_layer(
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], render_data);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], render_data);
#endif
struct hikari_view *view;
wl_list_for_each_reverse (view, &output->workspace->views, workspace_views) {
render_data->geometry = hikari_view_border_geometry(view);
if (hikari_view_wants_border(view)) {
hikari_border_render(&view->border, render_data);
}
render_data->geometry = hikari_view_geometry(view);
hikari_view_interface_for_each_surface(
(struct hikari_view_interface *)view, render_surface, render_data);
}
#ifdef HAVE_LAYERSHELL
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], render_data);
#endif
#ifdef HAVE_XWAYLAND
struct hikari_xwayland_unmanaged_view *xwayland_unmanaged_view;
wl_list_for_each_reverse (xwayland_unmanaged_view,
&output->unmanaged_xwayland_views,
unmanaged_server_views) {
render_data->geometry = &xwayland_unmanaged_view->geometry;
wlr_surface_for_each_surface(
xwayland_unmanaged_view->surface->surface, render_surface, render_data);
}
#endif
}
#ifdef HAVE_LAYERSHELL
static inline void
render_overlay(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], render_data);
}
#endif
static inline void
render_output(struct hikari_output *output,
pixman_region32_t *damage,
struct timespec *now)
{
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
struct hikari_render_data render_data = {
.output = wlr_output, .renderer = renderer, .when = now, .damage = damage
};
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
if (pixman_region32_not_empty(damage)) {
clear_output(&render_data);
hikari_server.mode->render(output, &render_data);
}
renderer_end(output, &render_data);
}
#ifdef HAVE_LAYERSHELL
static inline void
layer_for_each(struct wl_list *layers,
void (*func)(struct wlr_surface *, int, int, void *),
void *data)
{
struct hikari_layer *layer;
wl_list_for_each (layer, layers, layer_surfaces) {
wlr_layer_surface_v1_for_each_surface(layer->surface, func, data);
}
}
#endif
static void
send_frame_done(struct wlr_surface *surface, int sx, int sy, void *data)
{
assert(surface != NULL);
struct timespec *now = data;
wlr_surface_send_frame_done(surface, now);
}
static inline void
frame_done(struct hikari_output *output, struct timespec *now)
{
struct hikari_view *view;
wl_list_for_each_reverse (view, &output->views, output_views) {
hikari_view_interface_for_each_surface(
(struct hikari_view_interface *)view, send_frame_done, now);
}
#ifdef HAVE_XWAYLAND
struct hikari_xwayland_unmanaged_view *xwayland_unmanaged_view;
wl_list_for_each_reverse (xwayland_unmanaged_view,
&output->unmanaged_xwayland_views,
unmanaged_server_views) {
wlr_surface_for_each_surface(
xwayland_unmanaged_view->surface->surface, send_frame_done, now);
}
#endif
#ifdef HAVE_LAYERSHELL
for (int i = 0; i < 4; i++) {
layer_for_each(&output->layers[i], send_frame_done, now);
}
#endif
}
void
hikari_render_damage_frame_handler(struct wl_listener *listener, void *data)
{
bool needs_frame;
struct timespec now;
struct hikari_output *output =
wl_container_of(listener, output, damage_frame);
pixman_region32_t buffer_damage;
pixman_region32_init(&buffer_damage);
clock_gettime(CLOCK_MONOTONIC, &now);
if (wlr_output_damage_attach_render(
output->damage, &needs_frame, &buffer_damage) &&
needs_frame) {
render_output(output, &buffer_damage, &now);
}
pixman_region32_fini(&buffer_damage);
frame_done(output, &now);
}
static inline void
render_visible_views(
struct hikari_output *output, struct hikari_render_data *render_data)
{
struct hikari_view *view;
wl_list_for_each_reverse (view, &output->views, output_views) {
if (!hikari_view_is_hidden(view)) {
render_data->geometry = hikari_view_border_geometry(view);
if (hikari_view_wants_border(view)) {
hikari_border_render(&view->border, render_data);
}
render_data->geometry = hikari_view_geometry(view);
hikari_view_interface_for_each_surface(
(struct hikari_view_interface *)view, render_surface, render_data);
}
}
}
void
hikari_render_normal_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (hikari_server.keyboard_state.mod_pressed && focus_view != NULL) {
struct hikari_group *group = focus_view->group;
struct hikari_view *first = hikari_group_first_view(group);
float *indicator_first = hikari_configuration->indicator_first;
float *indicator_grouped = hikari_configuration->indicator_grouped;
struct hikari_view *view;
wl_list_for_each_reverse (
view, &group->visible_views, visible_group_views) {
if (view != focus_view && view->output == output) {
render_data->geometry = hikari_view_border_geometry(view);
if (first == view) {
hikari_indicator_frame_render(
&view->indicator_frame, indicator_first, render_data);
} else {
hikari_indicator_frame_render(
&view->indicator_frame, indicator_grouped, render_data);
}
}
}
if (focus_view->output == output) {
render_data->geometry = hikari_view_border_geometry(focus_view);
hikari_indicator_frame_render(&focus_view->indicator_frame,
hikari_configuration->indicator_selected,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_group_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
struct hikari_group_assign_mode *mode = &hikari_server.group_assign_mode;
assert(mode == (struct hikari_group_assign_mode *)hikari_server.mode);
struct hikari_group *group = mode->group;
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
assert(focus_view != NULL);
if (group != NULL) {
struct hikari_view *first = hikari_group_first_view(group);
float *indicator_first = hikari_configuration->indicator_first;
float *indicator_grouped = hikari_configuration->indicator_grouped;
struct hikari_view *view;
wl_list_for_each_reverse (
view, &group->visible_views, visible_group_views) {
if (view->output == output && view != focus_view) {
render_data->geometry = hikari_view_border_geometry(view);
if (first == view) {
hikari_indicator_frame_render(
&view->indicator_frame, indicator_first, render_data);
} else {
hikari_indicator_frame_render(
&view->indicator_frame, indicator_grouped, render_data);
}
}
}
}
if (focus_view->output == output) {
render_data->geometry = hikari_view_border_geometry(focus_view);
hikari_indicator_frame_render(&focus_view->indicator_frame,
hikari_configuration->indicator_selected,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_input_grab_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
assert(hikari_server.workspace->focus_view != NULL);
struct hikari_view *view = hikari_server.workspace->focus_view;
if (view->output == output) {
render_data->geometry = hikari_view_border_geometry(view);
hikari_indicator_frame_render(&view->indicator_frame,
hikari_configuration->indicator_insert,
render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_lock_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
struct hikari_lock_mode *mode = &hikari_server.lock_mode;
assert(mode == (struct hikari_lock_mode *)hikari_server.mode);
render_background(output, render_data, 0.1);
render_visible_views(output, render_data);
hikari_lock_indicator_render(mode->lock_indicator, render_data);
}
void
hikari_render_mark_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
struct hikari_mark_assign_mode *mode = &hikari_server.mark_assign_mode;
assert(mode == (struct hikari_mark_assign_mode *)hikari_server.mode);
assert(hikari_server.workspace->focus_view != NULL);
struct hikari_view *view = hikari_server.workspace->focus_view;
if (mode->pending_mark != NULL && mode->pending_mark->view != NULL &&
mode->pending_mark->view->output == output) {
render_data->geometry =
hikari_view_border_geometry(mode->pending_mark->view);
hikari_indicator_frame_render(&mode->pending_mark->view->indicator_frame,
hikari_configuration->indicator_conflict,
render_data);
hikari_indicator_render(&mode->indicator, render_data);
}
if (view->output == output) {
render_data->geometry = hikari_view_border_geometry(view);
hikari_indicator_frame_render(&view->indicator_frame,
hikari_configuration->indicator_selected,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_move_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (focus_view->output == output && !hikari_view_is_hidden(focus_view)) {
render_data->geometry = hikari_view_border_geometry(focus_view);
hikari_indicator_frame_render(&focus_view->indicator_frame,
hikari_configuration->indicator_insert,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_resize_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (focus_view->output == output) {
render_data->geometry = hikari_view_border_geometry(focus_view);
hikari_indicator_frame_render(&focus_view->indicator_frame,
hikari_configuration->indicator_insert,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_sheet_assign_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
assert(hikari_server.workspace->focus_view != NULL);
struct hikari_view *view = hikari_server.workspace->focus_view;
if (view->output == output) {
render_data->geometry = hikari_view_border_geometry(view);
hikari_indicator_frame_render(&view->indicator_frame,
hikari_configuration->indicator_selected,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
static inline void
render_default_workspace(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_background(output, render_data, 1);
render_workspace(output, render_data);
#ifdef HAVE_LAYERSHELL
render_overlay(output, render_data);
#endif
}
void
hikari_render_dnd_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_default_workspace(output, render_data);
}
void
hikari_render_layout_select_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_default_workspace(output, render_data);
}
void
hikari_render_mark_select_mode(
struct hikari_output *output, struct hikari_render_data *render_data)
{
render_default_workspace(output, render_data);
}

View File

@ -14,8 +14,10 @@
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/util/region.h>
#ifdef HAVE_XWAYLAND
#include <wlr/xwayland.h>
@ -104,7 +106,7 @@ damage_finish:
pixman_region32_fini(&local_damage);
}
void
static void
render_surface(struct wlr_surface *surface, int sx, int sy, void *data)
{
assert(surface != NULL);
@ -140,9 +142,10 @@ render_surface(struct wlr_surface *surface, int sx, int sy, void *data)
}
static inline void
render_background(
struct hikari_output *output, struct hikari_renderer *renderer, float alpha)
render_background(struct hikari_renderer *renderer, float alpha)
{
struct hikari_output *output = renderer->wlr_output->data;
if (output->background == NULL) {
return;
}
@ -180,8 +183,10 @@ render_layer(struct wl_list *layers, struct hikari_renderer *renderer)
#endif
static inline void
render_workspace(struct hikari_output *output, struct hikari_renderer *renderer)
render_workspace(struct hikari_renderer *renderer)
{
struct hikari_output *output = renderer->wlr_output->data;
#ifdef HAVE_LAYERSHELL
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], renderer);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], renderer);
@ -221,8 +226,9 @@ render_workspace(struct hikari_output *output, struct hikari_renderer *renderer)
#ifdef HAVE_LAYERSHELL
static inline void
render_overlay(struct hikari_output *output, struct hikari_renderer *renderer)
render_overlay(struct hikari_renderer *renderer)
{
struct hikari_output *output = renderer->wlr_output->data;
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], renderer);
}
#endif
@ -246,7 +252,7 @@ render_output(struct hikari_output *output,
if (pixman_region32_not_empty(damage)) {
clear_output(&renderer);
hikari_server.mode->render(&renderer, output);
hikari_server.mode->render(&renderer);
}
renderer_end(output, &renderer);
@ -325,9 +331,10 @@ hikari_renderer_damage_frame_handler(struct wl_listener *listener, void *data)
}
static inline void
render_visible_views(
struct hikari_output *output, struct hikari_renderer *renderer)
render_visible_views(struct hikari_renderer *renderer)
{
struct hikari_output *output = renderer->wlr_output->data;
struct hikari_view *view;
wl_list_for_each_reverse (view, &output->views, output_views) {
if (!hikari_view_is_hidden(view)) {
@ -346,15 +353,15 @@ render_visible_views(
}
void
hikari_renderer_normal_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_normal_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
render_background(renderer, 1);
render_workspace(renderer);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (hikari_server.keyboard_state.mod_pressed && focus_view != NULL) {
struct hikari_output *output = renderer->wlr_output->data;
struct hikari_group *group = focus_view->group;
struct hikari_view *first = hikari_group_first_view(group);
float *indicator_first = hikari_configuration->indicator_first;
@ -388,16 +395,17 @@ hikari_renderer_normal_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_group_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_group_assign_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
struct hikari_group_assign_mode *mode = &hikari_server.group_assign_mode;
@ -441,16 +449,17 @@ hikari_renderer_group_assign_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_input_grab_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_input_grab_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
assert(hikari_server.workspace->focus_view != NULL);
@ -464,29 +473,29 @@ hikari_renderer_input_grab_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_lock_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_lock_mode(struct hikari_renderer *renderer)
{
struct hikari_lock_mode *mode = &hikari_server.lock_mode;
assert(mode == (struct hikari_lock_mode *)hikari_server.mode);
render_background(output, renderer, 0.1);
render_visible_views(output, renderer);
render_background(renderer, 0.1);
render_visible_views(renderer);
hikari_lock_indicator_render(mode->lock_indicator, renderer);
}
void
hikari_renderer_mark_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_mark_assign_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
struct hikari_mark_assign_mode *mode = &hikari_server.mark_assign_mode;
@ -516,16 +525,17 @@ hikari_renderer_mark_assign_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_move_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_move_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
@ -540,16 +550,17 @@ hikari_renderer_move_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_resize_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_resize_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
@ -564,16 +575,17 @@ hikari_renderer_resize_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_sheet_assign_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_sheet_assign_mode(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
struct hikari_output *output = renderer->wlr_output->data;
render_background(renderer, 1);
render_workspace(renderer);
assert(hikari_server.workspace->focus_view != NULL);
struct hikari_view *view = hikari_server.workspace->focus_view;
@ -589,38 +601,34 @@ hikari_renderer_sheet_assign_mode(
}
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
static inline void
render_default_workspace(
struct hikari_output *output, struct hikari_renderer *renderer)
render_default_workspace(struct hikari_renderer *renderer)
{
render_background(output, renderer, 1);
render_workspace(output, renderer);
render_background(renderer, 1);
render_workspace(renderer);
#ifdef HAVE_LAYERSHELL
render_overlay(output, renderer);
render_overlay(renderer);
#endif
}
void
hikari_renderer_dnd_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_dnd_mode(struct hikari_renderer *renderer)
{
render_default_workspace(output, renderer);
render_default_workspace(renderer);
}
void
hikari_renderer_layout_select_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_layout_select_mode(struct hikari_renderer *renderer)
{
render_default_workspace(output, renderer);
render_default_workspace(renderer);
}
void
hikari_renderer_mark_select_mode(
struct hikari_renderer *renderer, struct hikari_output *output)
hikari_renderer_mark_select_mode(struct hikari_renderer *renderer)
{
render_default_workspace(output, renderer);
render_default_workspace(renderer);
}