hikari/src/dnd_mode.c

85 lines
1.9 KiB
C

#include <hikari/dnd_mode.h>
#include <time.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_seat.h>
#include <hikari/binding.h>
#include <hikari/configuration.h>
#include <hikari/keyboard.h>
#include <hikari/renderer.h>
#include <hikari/server.h>
#include <hikari/view.h>
static void
cancel(void)
{
wlr_seat_pointer_clear_focus(hikari_server.seat);
}
static void
key_handler(
struct hikari_keyboard *keyboard, struct wlr_event_keyboard_key *event)
{
if (event->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
hikari_server_enter_normal_mode(NULL);
}
}
static void
modifiers_handler(struct hikari_keyboard *keyboard)
{}
static void
cursor_move(uint32_t time_msec)
{
double x = hikari_server.cursor.wlr_cursor->x;
double y = hikari_server.cursor.wlr_cursor->y;
struct wlr_surface *surface;
struct hikari_workspace *workspace;
double sx, sy;
struct hikari_node *node =
hikari_server_node_at(x, y, &surface, &workspace, &sx, &sy);
struct wlr_seat *seat = hikari_server.seat;
if (node != NULL) {
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
wlr_seat_pointer_notify_motion(seat, time_msec, sx, sy);
} else {
wlr_seat_pointer_clear_focus(seat);
}
}
static void
button_handler(
struct hikari_cursor *cursor, struct wlr_event_pointer_button *event)
{
wlr_seat_pointer_notify_button(
hikari_server.seat, event->time_msec, event->button, event->state);
if (event->state == WLR_BUTTON_RELEASED) {
hikari_server_enter_normal_mode(NULL);
}
}
void
hikari_dnd_mode_init(struct hikari_dnd_mode *dnd_mode)
{
dnd_mode->mode.key_handler = key_handler;
dnd_mode->mode.button_handler = button_handler;
dnd_mode->mode.modifiers_handler = modifiers_handler;
dnd_mode->mode.render = hikari_renderer_dnd_mode;
dnd_mode->mode.cancel = cancel;
dnd_mode->mode.cursor_move = cursor_move;
}
void
hikari_dnd_mode_enter(void)
{
hikari_server.mode = (struct hikari_mode *)&hikari_server.dnd_mode;
cursor_move(0);
}