hikari/src/move_mode.c

105 lines
2.5 KiB
C

#include <hikari/move_mode.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_seat.h>
#include <hikari/binding.h>
#include <hikari/configuration.h>
#include <hikari/keyboard.h>
#include <hikari/renderer.h>
#include <hikari/server.h>
#include <hikari/view.h>
static void
cancel(void)
{
struct hikari_view *view = hikari_server.workspace->focus_view;
if (view != NULL) {
struct hikari_indicator *indicator = &hikari_server.indicator;
hikari_indicator_set_color(
indicator, hikari_configuration->indicator_selected);
hikari_indicator_update(indicator, view);
hikari_indicator_damage(indicator, view);
hikari_group_damage(view->group);
hikari_view_center_cursor(view);
}
}
static void
key_handler(
struct hikari_keyboard *keyboard, struct wlr_event_keyboard_key *event)
{
if (event->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
hikari_server_enter_normal_mode(NULL);
}
}
static void
modifiers_handler(struct hikari_keyboard *keyboard)
{}
static void
cursor_move(uint32_t time_msec)
{
double lx = hikari_server.cursor.wlr_cursor->x;
double ly = hikari_server.cursor.wlr_cursor->y;
struct wlr_output *wlr_output =
wlr_output_layout_output_at(hikari_server.output_layout, lx, ly);
if (wlr_output == NULL) {
return;
}
struct hikari_output *output = wlr_output->data;
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
assert(focus_view != NULL);
struct hikari_output *view_output = focus_view->output;
if (output == view_output) {
hikari_view_move_absolute(
focus_view, lx - view_output->geometry.x, ly - view_output->geometry.y);
} else {
hikari_server_migrate_focus_view(output, lx, ly, false);
}
}
static void
button_handler(
struct hikari_cursor *cursor, struct wlr_event_pointer_button *event)
{
if (event->state == WLR_BUTTON_RELEASED) {
hikari_server_enter_normal_mode(NULL);
}
}
void
hikari_move_mode_init(struct hikari_move_mode *move_mode)
{
move_mode->mode.key_handler = key_handler;
move_mode->mode.button_handler = button_handler;
move_mode->mode.modifiers_handler = modifiers_handler;
move_mode->mode.render = hikari_renderer_move_mode;
move_mode->mode.cancel = cancel;
move_mode->mode.cursor_move = cursor_move;
}
void
hikari_move_mode_enter(struct hikari_view *view)
{
struct hikari_indicator *indicator = &hikari_server.indicator;
hikari_indicator_set_color(indicator, hikari_configuration->indicator_insert);
hikari_indicator_update(indicator, view);
hikari_view_raise(view);
hikari_view_top_left_cursor(view);
hikari_server.mode = (struct hikari_mode *)&hikari_server.move_mode;
}