hikari/src/input_grab_mode.c

122 lines
3.4 KiB
C

#include <hikari/input_grab_mode.h>
#include <assert.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_seat.h>
#include <hikari/action.h>
#include <hikari/binding.h>
#include <hikari/color.h>
#include <hikari/configuration.h>
#include <hikari/indicator_frame.h>
#include <hikari/keyboard.h>
#include <hikari/normal_mode.h>
#include <hikari/output.h>
#include <hikari/renderer.h>
#include <hikari/server.h>
#include <hikari/view.h>
#include <hikari/workspace.h>
static void
modifiers_handler(struct hikari_keyboard *keyboard)
{
wlr_seat_keyboard_notify_modifiers(
hikari_server.seat, &keyboard->device->keyboard->modifiers);
}
static bool
handle_input(struct hikari_binding_group *map, uint32_t code)
{
int nbindings = map->nbindings;
struct hikari_binding *bindings = map->bindings;
for (int i = 0; i < nbindings; i++) {
struct hikari_binding *binding = &bindings[i];
if (binding->keycode == code) {
struct hikari_event_action *event_action = &binding->action->begin;
return event_action->action == hikari_server_enter_input_grab_mode;
}
}
return false;
}
static void
key_handler(
struct hikari_keyboard *keyboard, struct wlr_event_keyboard_key *event)
{
struct hikari_workspace *workspace = hikari_server.workspace;
if (event->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
uint32_t modifiers = hikari_server.keyboard_state.modifiers;
struct hikari_binding_group *bindings = &keyboard->bindings[modifiers];
if (handle_input(bindings, event->keycode)) {
hikari_server_enter_normal_mode(NULL);
hikari_view_damage_border(workspace->focus_view);
hikari_server_cursor_focus();
return;
}
}
wlr_seat_set_keyboard(hikari_server.seat, keyboard->device);
wlr_seat_keyboard_notify_key(
hikari_server.seat, event->time_msec, event->keycode, event->state);
}
static void
cancel(void)
{}
static void
button_handler(
struct hikari_cursor *cursor, struct wlr_event_pointer_button *event)
{
wlr_seat_pointer_notify_button(
hikari_server.seat, event->time_msec, event->button, event->state);
}
static void
cursor_move(uint32_t time_msec)
{
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
assert(focus_view != NULL);
struct hikari_node *node = (struct hikari_node *)focus_view;
struct hikari_output *output = focus_view->output;
assert(output != NULL);
double lx = hikari_server.cursor.wlr_cursor->x;
double ly = hikari_server.cursor.wlr_cursor->y;
double ox = lx - output->geometry.x;
double oy = ly - output->geometry.y;
double sx, sy;
struct wlr_surface *surface = hikari_node_surface_at(node, ox, oy, &sx, &sy);
if (surface != NULL) {
wlr_seat_pointer_notify_enter(hikari_server.seat, surface, sx, sy);
wlr_seat_pointer_notify_motion(hikari_server.seat, time_msec, sx, sy);
}
}
void
hikari_input_grab_mode_init(struct hikari_input_grab_mode *input_grab_mode)
{
input_grab_mode->mode.key_handler = key_handler;
input_grab_mode->mode.button_handler = button_handler;
input_grab_mode->mode.modifiers_handler = modifiers_handler;
input_grab_mode->mode.render = hikari_renderer_input_grab_mode;
input_grab_mode->mode.cancel = cancel;
input_grab_mode->mode.cursor_move = cursor_move;
}
void
hikari_input_grab_mode_enter(struct hikari_view *view)
{
hikari_server.mode = (struct hikari_mode *)&hikari_server.input_grab_mode;
}