hikari/src/normal_mode.c

239 lines
7.0 KiB
C

#include <hikari/normal_mode.h>
#include <wlr/types/wlr_seat.h>
#include <hikari/color.h>
#include <hikari/command.h>
#include <hikari/configuration.h>
#include <hikari/geometry.h>
#include <hikari/indicator.h>
#include <hikari/indicator_frame.h>
#include <hikari/keybinding.h>
#include <hikari/keyboard.h>
#include <hikari/layout.h>
#include <hikari/output.h>
#include <hikari/render_data.h>
#include <hikari/server.h>
#include <hikari/view.h>
#include <hikari/workspace.h>
#include <hikari/sheet.h>
static void
normal_mode_keyboard_handler(struct hikari_workspace *workspace,
struct wlr_event_keyboard_key *event,
struct hikari_keyboard *keyboard)
{
if (event->state == WLR_KEY_PRESSED) {
uint32_t modifiers = hikari_server.keyboard_state.modifiers;
for (int i = 0;
i < hikari_configuration.normal_mode.nkeybindings[modifiers];
i++) {
struct hikari_keybinding *keybinding =
&hikari_configuration.normal_mode.keybindings[modifiers][i];
if (keybinding->modifiers == modifiers &&
keybinding->keycode == event->keycode) {
keybinding->action(keybinding->arg);
return;
}
}
}
wlr_seat_set_keyboard(hikari_server.seat, keyboard->device);
wlr_seat_keyboard_notify_key(
hikari_server.seat, event->time_msec, event->keycode, event->state);
}
static void
normal_mode_button_handler(
struct hikari_workspace *workspace, struct wlr_event_pointer_button *event)
{
if (hikari_server.keyboard_state.mod_pressed &&
event->state == WLR_BUTTON_PRESSED) {
uint32_t modifiers = hikari_server.keyboard_state.modifiers;
for (int i = 0;
i < hikari_configuration.normal_mode.nmousebindings[modifiers];
i++) {
struct hikari_keybinding *mousebinding =
&hikari_configuration.normal_mode.mousebindings[modifiers][i];
if (mousebinding->modifiers == modifiers &&
mousebinding->keycode == event->button) {
mousebinding->action(mousebinding->arg);
return;
}
}
}
wlr_seat_pointer_notify_button(
hikari_server.seat, event->time_msec, event->button, event->state);
}
static void
button_handler(struct wl_listener *listener, void *data)
{
struct wlr_event_pointer_button *event = data;
struct hikari_workspace *workspace = hikari_server.workspace;
normal_mode_button_handler(workspace, event);
}
static void
key_handler(struct wl_listener *listener, void *data)
{
struct hikari_keyboard *keyboard = wl_container_of(listener, keyboard, key);
struct wlr_event_keyboard_key *event = data;
struct hikari_workspace *workspace = hikari_server.workspace;
normal_mode_keyboard_handler(workspace, event, keyboard);
}
#ifndef NDEBUG
static void
dump_debug(struct hikari_server *server)
{
printf("---------------------------------------------------------------------"
"\n");
printf("GROUPS\n");
printf("---------------------------------------------------------------------"
"\n");
struct hikari_group *group = NULL;
struct hikari_view *view;
wl_list_for_each (
group, &hikari_server.visible_groups, visible_server_groups) {
printf("%s ", group->name);
view = NULL;
wl_list_for_each (view, &group->views, group_views) {
printf("%p ", view);
}
printf("/ ");
view = NULL;
wl_list_for_each (view, &group->visible_views, visible_group_views) {
printf("%p ", view);
}
printf("\n");
}
printf("---------------------------------------------------------------------"
"\n");
printf("SHEETS\n");
printf("---------------------------------------------------------------------"
"\n");
struct hikari_sheet *sheets = hikari_server.workspace->sheets;
struct hikari_sheet *sheet;
for (int i = 0; i < 10; i++) {
sheet = &sheets[i];
printf("%d ", sheet->nr);
view = NULL;
wl_list_for_each (view, &sheet->views, sheet_views) {
printf("%p ", view);
}
printf("\n");
}
printf("---------------------------------------------------------------------"
"\n");
if (hikari_server.workspace->sheet->layout != NULL) {
printf("-------------------------------------------------------------------"
"--\n");
printf("LAYOUT\n");
struct hikari_tile *tile;
wl_list_for_each (
tile, &hikari_server.workspace->sheet->layout->tiles, layout_tiles) {
printf("%p ", tile->view);
}
printf("\n");
printf("-------------------------------------------------------------------"
"--\n");
}
}
#endif
static void
modifier_handler(struct wl_listener *listener, void *data)
{
struct hikari_keyboard *keyboard =
wl_container_of(listener, keyboard, modifiers);
wlr_seat_set_keyboard(hikari_server.seat, keyboard->device);
if (hikari_server.keyboard_state.mod_released) {
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (hikari_server_is_cycling() && focus_view != NULL) {
hikari_view_raise(focus_view);
hikari_view_center_cursor(focus_view);
}
hikari_server_unset_cycling();
}
if (hikari_server.keyboard_state.mod_changed) {
hikari_server_refresh_indication();
#ifndef NDEBUG
dump_debug(&hikari_server);
#endif
}
wlr_seat_keyboard_notify_modifiers(
hikari_server.seat, &keyboard->device->keyboard->modifiers);
}
static void
render(struct hikari_output *output, struct hikari_render_data *render_data)
{
struct hikari_view *focus_view = hikari_server.workspace->focus_view;
if (hikari_server.keyboard_state.mod_pressed && focus_view != NULL) {
struct hikari_workspace *workspace = hikari_server.workspace;
struct hikari_group *group = focus_view->group;
struct hikari_view *view;
wl_list_for_each_reverse (
view, &group->visible_views, visible_group_views) {
if (view != focus_view && view->output == output) {
render_data->geometry = hikari_view_border_geometry(view);
if (hikari_group_first_view(group, workspace) == view) {
hikari_indicator_frame_render(&view->indicator_frame,
hikari_configuration.indicator_first,
render_data);
} else {
hikari_indicator_frame_render(&view->indicator_frame,
hikari_configuration.indicator_grouped,
render_data);
}
}
}
if (focus_view->output == output) {
render_data->geometry = hikari_view_border_geometry(focus_view);
hikari_indicator_frame_render(&focus_view->indicator_frame,
hikari_configuration.indicator_selected,
render_data);
hikari_indicator_render(&hikari_server.indicator, render_data);
}
}
}
static void
cancel(void)
{}
void
hikari_normal_mode_init(struct hikari_normal_mode *normal_mode)
{
normal_mode->mode.type = HIKARI_MODE_TYPE_NORMAL;
normal_mode->mode.key_handler = key_handler;
normal_mode->mode.button_handler = button_handler;
normal_mode->mode.modifier_handler = modifier_handler;
normal_mode->mode.render = render;
normal_mode->mode.cancel = cancel;
normal_mode->mode.cursor_move = NULL;
}