hikari/src/split.c

220 lines
5.9 KiB
C

#include <hikari/split.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <hikari/color.h>
#include <hikari/configuration.h>
#include <hikari/geometry.h>
#include <hikari/render_data.h>
#include <hikari/view.h>
static struct hikari_view *
apply_split(struct hikari_split *split,
struct wlr_box *geometry,
struct hikari_view *first)
{
if (first == NULL) {
return NULL;
}
struct hikari_view *view = first;
switch (split->type) {
case HIKARI_SPLIT_TYPE_VERTICAL: {
struct wlr_box left, right;
struct hikari_vertical_split *vertical_split =
(struct hikari_vertical_split *)split;
hikari_geometry_split_vertical(geometry,
vertical_split->factor,
hikari_configuration.gap + hikari_configuration.border * 2,
&left,
&right);
view = apply_split(vertical_split->left, &left, view);
view = apply_split(vertical_split->right, &right, view);
} break;
case HIKARI_SPLIT_TYPE_HORIZONTAL: {
struct wlr_box top, bottom;
struct hikari_horizontal_split *horizontal_split =
(struct hikari_horizontal_split *)split;
hikari_geometry_split_horizontal(geometry,
horizontal_split->factor,
hikari_configuration.gap + hikari_configuration.border * 2,
&top,
&bottom);
view = apply_split(horizontal_split->top, &top, view);
view = apply_split(horizontal_split->bottom, &bottom, view);
} break;
case HIKARI_SPLIT_TYPE_CONTAINER: {
struct hikari_container *container = (struct hikari_container *)split;
container->geometry = *geometry;
view = container->layout(view->sheet, view, geometry, container->max);
} break;
}
return view;
}
void
hikari_split_apply(struct hikari_split *split,
struct wlr_box *geometry,
struct hikari_view *first)
{
if (first == NULL) {
return;
}
hikari_geometry_shrink(
geometry, hikari_configuration.gap + hikari_configuration.border);
apply_split(split, geometry, first);
}
void
hikari_container_init(
struct hikari_container *container, int nr_of_views, layout_func_t layout)
{
container->split.type = HIKARI_SPLIT_TYPE_CONTAINER;
container->max = nr_of_views;
container->layout = layout;
container->geometry = (struct wlr_box){ 0 };
}
void
hikari_vertical_split_init(struct hikari_vertical_split *vertical_split,
float factor,
struct hikari_split *left,
struct hikari_split *right)
{
vertical_split->split.type = HIKARI_SPLIT_TYPE_VERTICAL;
vertical_split->factor = factor;
vertical_split->left = left;
vertical_split->right = right;
}
void
hikari_horizontal_split_init(struct hikari_horizontal_split *horizontal_split,
float factor,
struct hikari_split *top,
struct hikari_split *bottom)
{
horizontal_split->split.type = HIKARI_SPLIT_TYPE_HORIZONTAL;
horizontal_split->factor = factor;
horizontal_split->top = top;
horizontal_split->bottom = bottom;
}
static void
rect_render(float color[static 4],
struct wlr_box *box,
struct hikari_render_data *render_data)
{
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(
&damage, &damage, box->x, box->y, box->width, box->height);
pixman_region32_intersect(&damage, &damage, render_data->damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto buffer_damage_finish;
}
struct wlr_renderer *renderer = render_data->renderer;
assert(renderer);
float matrix[9];
wlr_matrix_project_box(matrix,
box,
WL_OUTPUT_TRANSFORM_NORMAL,
0,
render_data->output->transform_matrix);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; i++) {
hikari_output_scissor_render(render_data->output, renderer, &rects[i]);
wlr_render_quad_with_matrix(renderer, color, matrix);
}
buffer_damage_finish:
pixman_region32_fini(&damage);
}
void
hikari_split_fini(struct hikari_split *split)
{
switch (split->type) {
case HIKARI_SPLIT_TYPE_VERTICAL: {
struct hikari_vertical_split *vertical_split =
(struct hikari_vertical_split *)split;
hikari_split_fini(vertical_split->left);
hikari_split_fini(vertical_split->right);
hikari_free(vertical_split);
} break;
case HIKARI_SPLIT_TYPE_HORIZONTAL: {
struct hikari_horizontal_split *horizontal_split =
(struct hikari_horizontal_split *)split;
hikari_split_fini(horizontal_split->top);
hikari_split_fini(horizontal_split->bottom);
hikari_free(horizontal_split);
} break;
case HIKARI_SPLIT_TYPE_CONTAINER: {
struct hikari_container *container = (struct hikari_container *)split;
hikari_free(container);
} break;
}
}
void
hikari_split_render(
struct hikari_split *split, struct hikari_render_data *render_data)
{
switch (split->type) {
case HIKARI_SPLIT_TYPE_VERTICAL: {
struct hikari_vertical_split *vertical_split =
(struct hikari_vertical_split *)split;
hikari_split_render(vertical_split->left, render_data);
hikari_split_render(vertical_split->right, render_data);
} break;
case HIKARI_SPLIT_TYPE_HORIZONTAL: {
struct hikari_horizontal_split *horizontal_split =
(struct hikari_horizontal_split *)split;
hikari_split_render(horizontal_split->top, render_data);
hikari_split_render(horizontal_split->bottom, render_data);
} break;
case HIKARI_SPLIT_TYPE_CONTAINER: {
struct hikari_container *container = (struct hikari_container *)split;
hikari_container_render(container, render_data);
} break;
}
}
void
hikari_container_render(
struct hikari_container *container, struct hikari_render_data *render_data)
{
float color[4];
hikari_color_convert(color, 0xAE81FF);
color[3] = 0.5;
render_data->geometry = &container->geometry;
rect_render(color, &container->geometry, render_data);
}