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yosh 2022-10-24 22:25:22 -04:00
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README.md Normal file
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# Modular awesomewm config
This is my opinionated take on a modular [awesomewm](https://github.com/awesomeWM/awesome) configuration. The structure is setup as such:
- rc.lua - initialize other modules & error handling
- bindings - bindings
- mouse.lua - all global mouse bindings
- key - keyboard bindings
- client.lua - bindings for clients (windows)
- focus.lua - bindings regarding client/screen focus
- general.lua - general, miscellaneous, "important" keybinds
- layout.lua - bindings regarding changing/switching layouts
- tags.lua - bindings regarding tags
- defs - global definitions
- layouts.lua - define the layout table
- rules.lua - define client rules
- theme.lua - define the theme
- vars.lua - define misc. variables
- ui - ui modules
- wibar - configure the wibar
- init.lua - actually builds the wibar
- widgets.lua - misc. widgets defined outside of `screen.connect_signal`
- menubar.lua - configure the menubar
- notifications.lua - configure notifications
- promptmenu.lua - configure the prompt menu
- titlebars.lua - configure window titlebars
- themes - use themes
- note: I made wallpapers go by a per-theme basis. wallpaper.lua in the theme directory will get loaded, and the wallpaper image is defined there

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local awful = require("awful")
client.connect_signal("request::default_keybindings", function()
awful.keyboard.append_client_keybindings({
awful.key({ modkey, }, "f",
function (c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{ description = "toggle fullscreen", group = "client" }),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end,
{ description = "close", group = "client" }),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ,
{ description = "toggle floating", group = "client" }),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end,
{ description = "move to master", group = "client" }),
awful.key({ modkey, }, "o", function (c) c:move_to_screen() end,
{ description = "move to screen", group = "client" }),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end,
{ description = "toggle keep on top", group = "client" }),
awful.key({ modkey, }, "n",
function (c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end ,
{ description = "minimize", group = "client" }),
awful.key({ modkey, }, "m",
function (c)
c.maximized = not c.maximized
c:raise()
end ,
{ description = "(un)maximize", group = "client" }),
awful.key({ modkey, "Control" }, "m",
function (c)
c.maximized_vertical = not c.maximized_vertical
c:raise()
end ,
{ description = "(un)maximize vertically", group = "client" }),
awful.key({ modkey, "Shift" }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c:raise()
end ,
{ description = "(un)maximize horizontally", group = "client" }),
})
end)

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local awful = require("awful")
-- Focus related keybindings
awful.keyboard.append_global_keybindings({
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
end,
{ description = "focus next by index", group = "client" }
),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
end,
{ description = "focus previous by index", group = "client" }
),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end,
{ description = "go back", group = "client" }),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end,
{ description = "focus the next screen", group = "screen" }),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end,
{ description = "focus the previous screen", group = "screen" }),
awful.key({ modkey, "Control" }, "n",
function ()
local c = awful.client.restore()
-- Focus restored client
if c then
c:activate { raise = true, context = "key.unminimize" }
end
end,
{ description = "restore minimized", group = "client" }),
})

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local awful = require("awful")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
require("awful.hotkeys_popup.keys")
-- General Awesome keys
awful.keyboard.append_global_keybindings({
awful.key({ modkey, }, "s", hotkeys_popup.show_help,
{ description="show help", group="awesome" }),
awful.key({ modkey, }, "w", function () mymainmenu:show() end,
{ description = "show main menu", group = "awesome" }),
awful.key({ modkey, "Control" }, "r", awesome.restart,
{ description = "reload awesome", group = "awesome" }),
awful.key({ modkey, "Shift" }, "q", awesome.quit,
{ description = "quit awesome", group = "awesome" }),
awful.key({ modkey }, "x",
function ()
awful.prompt.run {
prompt = "Run Lua code: ",
textbox = awful.screen.focused().mypromptbox.widget,
exe_callback = awful.util.eval,
history_path = awful.util.get_cache_dir() .. "/history_eval"
}
end,
{ description = "lua execute prompt", group = "awesome" }),
awful.key({ modkey, }, "Return", function () awful.spawn(terminal) end,
{ description = "open a terminal", group = "launcher" }),
awful.key({ modkey }, "r", function () awful.screen.focused().mypromptbox:run() end,
{ description = "run prompt", group = "launcher" }),
awful.key({ modkey }, "p", function() menubar.show() end,
{ description = "show the menubar", group = "launcher" }),
})

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require("bindings.key.general")
require("bindings.key.tags")
require("bindings.key.focus")
require("bindings.key.layout")
require("bindings.key.client")

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local awful = require("awful")
-- Layout related keybindings
awful.keyboard.append_global_keybindings({
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end,
{ description = "swap with next client by index", group = "client" }),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end,
{ description = "swap with previous client by index", group = "client" }),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto,
{ description = "jump to urgent client", group = "client" }),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end,
{ description = "increase master width factor", group = "layout" }),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end,
{ description = "decrease master width factor", group = "layout" }),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1, nil, true) end,
{ description = "increase the number of master clients", group = "layout" }),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1, nil, true) end,
{ description = "decrease the number of master clients", group = "layout" }),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1, nil, true) end,
{ description = "increase the number of columns", group = "layout" }),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1, nil, true) end,
{ description = "decrease the number of columns", group = "layout" }),
awful.key({ modkey, }, "space", function () awful.layout.inc( 1) end,
{ description = "select next", group = "layout" }),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(-1) end,
{ description = "select previous", group = "layout" }),
awful.key {
modifiers = { modkey },
keygroup = "numpad",
description = "select layout directly",
group = "layout",
on_press = function (index)
local t = awful.screen.focused().selected_tag
if t then
t.layout = t.layouts[index] or t.layout
end
end,
},
})

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local awful = require("awful")
-- Tags related keybindings
awful.keyboard.append_global_keybindings({
awful.key({ modkey, }, "Left", awful.tag.viewprev,
{ description = "view previous", group = "tag" }),
awful.key({ modkey, }, "Right", awful.tag.viewnext,
{ description = "view next", group = "tag" }),
awful.key({ modkey, }, "Escape", awful.tag.history.restore,
{ description = "go back", group = "tag" }),
awful.key {
modifiers = { modkey },
keygroup = "numrow",
description = "only view tag",
group = "tag",
on_press = function (index)
local screen = awful.screen.focused()
local tag = screen.tags[index]
if tag then
tag:view_only()
end
end,
},
awful.key {
modifiers = { modkey, "Control" },
keygroup = "numrow",
description = "toggle tag",
group = "tag",
on_press = function (index)
local screen = awful.screen.focused()
local tag = screen.tags[index]
if tag then
awful.tag.viewtoggle(tag)
end
end,
},
awful.key {
modifiers = { modkey, "Shift" },
keygroup = "numrow",
description = "move focused client to tag",
group = "tag",
on_press = function (index)
if client.focus then
local tag = client.focus.screen.tags[index]
if tag then
client.focus:move_to_tag(tag)
end
end
end,
},
awful.key {
modifiers = { modkey, "Control", "Shift" },
keygroup = "numrow",
description = "toggle focused client on tag",
group = "tag",
on_press = function (index)
if client.focus then
local tag = client.focus.screen.tags[index]
if tag then
client.focus:toggle_tag(tag)
end
end
end,
},
})

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local awful = require("awful")
-- root window mouse bindings
awful.mouse.append_global_mousebindings({
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewprev),
awful.button({ }, 5, awful.tag.viewnext),
})
-- window mouse bindings
client.connect_signal("request::default_mousebindings", function()
awful.mouse.append_client_mousebindings({
awful.button({ }, 1, function (c)
c:activate { context = "mouse_click" }
end),
awful.button({ modkey }, 1, function (c)
c:activate { context = "mouse_click", action = "mouse_move" }
end),
awful.button({ modkey }, 3, function (c)
c:activate { context = "mouse_click", action = "mouse_resize"}
end),
})
end)
-- Enable sloppy focus, so that focus follows mouse.
client.connect_signal("mouse::enter", function(c)
c:activate { context = "mouse_enter", raise = false }
end)

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local awful = require("awful")
-- Table of layouts to cover with awful.layout.inc, order matters.
tag.connect_signal("request::default_layouts", function()
awful.layout.append_default_layouts({
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier,
awful.layout.suit.corner.nw,
})
end)

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local awful = require("awful")
local ruled = require("ruled")
-- Rules to apply to new clients.
ruled.client.connect_signal("request::rules", function()
-- All clients will match this rule.
ruled.client.append_rule {
id = "global",
rule = { },
properties = {
focus = awful.client.focus.filter,
raise = true,
screen = awful.screen.preferred,
placement = awful.placement.no_overlap+awful.placement.no_offscreen
}
}
-- Floating clients.
ruled.client.append_rule {
id = "floating",
rule_any = {
instance = { "copyq", "pinentry" },
class = {
"Arandr", "Blueman-manager", "Gpick", "Kruler", "Sxiv",
"Tor Browser", "Wpa_gui", "veromix", "xtightvncviewer"
},
-- Note that the name property shown in xprop might be set slightly after creation of the client
-- and the name shown there might not match defined rules here.
name = {
"Event Tester", -- xev.
},
role = {
"AlarmWindow", -- Thunderbird's calendar.
"ConfigManager", -- Thunderbird's about:config.
"pop-up", -- e.g. Google Chrome's (detached) Developer Tools.
}
},
properties = { floating = true }
}
-- Set Firefox to always map on the tag named "2" on screen 1.
-- ruled.client.append_rule {
-- rule = { class = "Firefox" },
-- properties = { screen = 1, tag = "2" }
-- }
end)

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local gears = require("gears")
local beautiful = require("beautiful")
-- Themes define colours, icons, font and wallpapers.
theme = "default"
beautiful.init(gears.filesystem.get_themes_dir() .. theme .. "/theme.lua")
-- per-theme wallpaper config
require("themes." .. theme .. ".wallpaper")

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-- This is used later as the default terminal and editor to run.
terminal = "urxvt"
editor = os.getenv("EDITOR") or "vim"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
modkey = "Mod4"

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-- awesome_mode: api-level=4:screen=on
-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome library
local awful = require("awful")
local naughty = require("naughty")
-- {{{ Error handling
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
naughty.connect_signal("request::display_error", function(message, startup)
naughty.notification {
urgency = "critical",
title = "Oops, an error happened"..(startup and " during startup!" or "!"),
message = message
}
end)
-- }}}
-- Load global definitions
require("defs.vars")
require("defs.theme")
require("defs.layouts")
-- Load menus
require("ui.promptmenu")
require("ui.menubar")
-- Load Wibar
require("ui.wibar")
-- Load bindings
require("bindings.mouse")
require("bindings.key")
-- Load rules
require("defs.rules")
-- Load titlebars
require("ui.titlebars")
-- Load notifications
require("ui.notifications")

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Background images:
Mikael Eriksson <mikael_eriksson@miffe.org>
Licensed under CC-BY-SA-3.0

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---------------------------
-- Default awesome theme --
---------------------------
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local rnotification = require("ruled.notification")
local dpi = xresources.apply_dpi
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local theme = {}
theme.font = "sans 8"
theme.bg_normal = "#222222"
theme.bg_focus = "#535d6c"
theme.bg_urgent = "#ff0000"
theme.bg_minimize = "#444444"
theme.bg_systray = theme.bg_normal
theme.fg_normal = "#aaaaaa"
theme.fg_focus = "#ffffff"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.useless_gap = dpi(0)
theme.border_width = dpi(1)
theme.border_color_normal = "#000000"
theme.border_color_active = "#535d6c"
theme.border_color_marked = "#91231c"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- prompt_[fg|bg|fg_cursor|bg_cursor|font]
-- hotkeys_[bg|fg|border_width|border_color|shape|opacity|modifiers_fg|label_bg|label_fg|group_margin|font|description_font]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- Variables set for theming notifications:
-- notification_font
-- notification_[bg|fg]
-- notification_[width|height|margin]
-- notification_[border_color|border_width|shape|opacity]
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themes_path.."default/submenu.png"
theme.menu_height = dpi(15)
theme.menu_width = dpi(100)
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_close_button_normal = themes_path.."default/titlebar/close_normal.png"
theme.titlebar_close_button_focus = themes_path.."default/titlebar/close_focus.png"
theme.titlebar_minimize_button_normal = themes_path.."default/titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = themes_path.."default/titlebar/minimize_focus.png"
theme.titlebar_ontop_button_normal_inactive = themes_path.."default/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = themes_path.."default/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = themes_path.."default/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = themes_path.."default/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = themes_path.."default/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = themes_path.."default/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = themes_path.."default/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = themes_path.."default/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = themes_path.."default/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = themes_path.."default/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = themes_path.."default/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = themes_path.."default/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = themes_path.."default/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = themes_path.."default/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = themes_path.."default/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = themes_path.."default/titlebar/maximized_focus_active.png"
-- You can use your own layout icons like this:
theme.layout_fairh = themes_path.."default/layouts/fairhw.png"
theme.layout_fairv = themes_path.."default/layouts/fairvw.png"
theme.layout_floating = themes_path.."default/layouts/floatingw.png"
theme.layout_magnifier = themes_path.."default/layouts/magnifierw.png"
theme.layout_max = themes_path.."default/layouts/maxw.png"
theme.layout_fullscreen = themes_path.."default/layouts/fullscreenw.png"
theme.layout_tilebottom = themes_path.."default/layouts/tilebottomw.png"
theme.layout_tileleft = themes_path.."default/layouts/tileleftw.png"
theme.layout_tile = themes_path.."default/layouts/tilew.png"
theme.layout_tiletop = themes_path.."default/layouts/tiletopw.png"
theme.layout_spiral = themes_path.."default/layouts/spiralw.png"
theme.layout_dwindle = themes_path.."default/layouts/dwindlew.png"
theme.layout_cornernw = themes_path.."default/layouts/cornernww.png"
theme.layout_cornerne = themes_path.."default/layouts/cornernew.png"
theme.layout_cornersw = themes_path.."default/layouts/cornersww.png"
theme.layout_cornerse = themes_path.."default/layouts/cornersew.png"
-- Generate Awesome icon:
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, theme.bg_focus, theme.fg_focus
)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = nil
-- Set different colors for urgent notifications.
rnotification.connect_signal('request::rules', function()
rnotification.append_rule {
rule = { urgency = 'critical' },
properties = { bg = '#ff0000', fg = '#ffffff' }
}
end)
return theme
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@ -0,0 +1,29 @@
local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local wibox = require("wibox")
local themes_path = gears.filesystem.get_themes_dir()
-- image, change to whatever
-- alternatively, you could use this as some sort of manager by linking files to background.png
local background = themes_path .. theme .. "/background.png"
-- configure how the wallpaper is applied here
screen.connect_signal("request::wallpaper", function(s)
awful.wallpaper {
screen = s,
widget = {
{
image = background,
upscale = true,
downscale = true,
widget = wibox.widget.imagebox,
},
valign = "center",
halign = "center",
tiled = false,
widget = wibox.container.tile,
}
}
end)

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----------------------------------------------
-- Awesome theme which follows GTK+ 3 theme --
-- by Yauhen Kirylau --
----------------------------------------------
local theme_assets = require("beautiful.theme_assets")
local dpi = require("beautiful.xresources").apply_dpi
local rnotification = require("ruled.notification")
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local gears_shape = require("gears.shape")
local wibox = require("wibox")
local awful_widget_clienticon = require("awful.widget.clienticon")
local gtk = require("beautiful.gtk")
-- Helper functions for modifying hex colors:
--
local hex_color_match = "[a-fA-F0-9][a-fA-F0-9]"
local function darker(color_value, darker_n)
local result = "#"
local channel_counter = 1
for s in color_value:gmatch(hex_color_match) do
local bg_numeric_value = tonumber("0x"..s)
if channel_counter <= 3 then
bg_numeric_value = bg_numeric_value - darker_n
end
if bg_numeric_value < 0 then bg_numeric_value = 0 end
if bg_numeric_value > 255 then bg_numeric_value = 255 end
result = result .. string.format("%02x", bg_numeric_value)
channel_counter = channel_counter + 1
end
return result
end
local function is_dark(color_value)
local bg_numeric_value = 0;
local channel_counter = 1
for s in color_value:gmatch(hex_color_match) do
bg_numeric_value = bg_numeric_value + tonumber("0x"..s);
if channel_counter == 3 then
break
end
channel_counter = channel_counter + 1
end
local is_dark_bg = (bg_numeric_value < 383)
return is_dark_bg
end
local function mix(color1, color2, ratio)
ratio = ratio or 0.5
local result = "#"
local channels1 = color1:gmatch(hex_color_match)
local channels2 = color2:gmatch(hex_color_match)
for _ = 1,3 do
local bg_numeric_value = math.ceil(
tonumber("0x"..channels1())*ratio +
tonumber("0x"..channels2())*(1-ratio)
)
if bg_numeric_value < 0 then bg_numeric_value = 0 end
if bg_numeric_value > 255 then bg_numeric_value = 255 end
result = result .. string.format("%02x", bg_numeric_value)
end
return result
end
local function reduce_contrast(color, ratio)
ratio = ratio or 50
return darker(color, is_dark(color) and -ratio or ratio)
end
local function choose_contrast_color(reference, candidate1, candidate2) -- luacheck: no unused
if is_dark(reference) then
if not is_dark(candidate1) then
return candidate1
else
return candidate2
end
else
if is_dark(candidate1) then
return candidate1
else
return candidate2
end
end
end
-- inherit xresources theme:
local theme = dofile(themes_path.."xresources/theme.lua")
-- load and prepare for use gtk theme:
theme.gtk = gtk.get_theme_variables()
if not theme.gtk then
local gears_debug = require("gears.debug")
gears_debug.print_warning("Can't load GTK+3 theme. Using 'xresources' theme as a fallback.")
return theme
end
theme.gtk.button_border_radius = dpi(theme.gtk.button_border_radius or 0)
theme.gtk.button_border_width = dpi(theme.gtk.button_border_width or 1)
theme.gtk.bold_font = theme.gtk.font_family .. ' Bold ' .. theme.gtk.font_size
theme.gtk.menubar_border_color = mix(
theme.gtk.menubar_bg_color,
theme.gtk.menubar_fg_color,
0.7
)
theme.font = theme.gtk.font_family .. ' ' .. theme.gtk.font_size
theme.bg_normal = theme.gtk.bg_color
theme.fg_normal = theme.gtk.fg_color
theme.wibar_bg = theme.gtk.menubar_bg_color
theme.wibar_fg = theme.gtk.menubar_fg_color
theme.bg_focus = theme.gtk.selected_bg_color
theme.fg_focus = theme.gtk.selected_fg_color
theme.bg_urgent = theme.gtk.error_bg_color
theme.fg_urgent = theme.gtk.error_fg_color
theme.bg_minimize = mix(theme.wibar_fg, theme.wibar_bg, 0.3)
theme.fg_minimize = mix(theme.wibar_fg, theme.wibar_bg, 0.9)
theme.bg_systray = theme.wibar_bg
theme.border_color_normal = theme.gtk.wm_border_unfocused_color
theme.border_color_active = theme.gtk.wm_border_focused_color
theme.border_color_marked = theme.gtk.success_color
theme.border_width = dpi(theme.gtk.button_border_width or 1)
theme.border_radius = theme.gtk.button_border_radius
theme.useless_gap = dpi(3)
local rounded_rect_shape = function(cr,w,h)
gears_shape.rounded_rect(
cr, w, h, theme.border_radius
)
end
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg|shape|shape_border_color|shape_border_width]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg|shape|shape_border_color|shape_border_width]_[focus|urgent|minimized]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
theme.tasklist_fg_normal = theme.wibar_fg
theme.tasklist_bg_normal = theme.wibar_bg
theme.tasklist_fg_focus = theme.tasklist_fg_normal
theme.tasklist_bg_focus = theme.tasklist_bg_normal
theme.tasklist_font_focus = theme.gtk.bold_font
theme.tasklist_shape_minimized = rounded_rect_shape
theme.tasklist_shape_border_color_minimized = mix(
theme.bg_minimize,
theme.fg_minimize,
0.85
)
theme.tasklist_shape_border_width_minimized = theme.gtk.button_border_width
theme.tasklist_spacing = theme.gtk.button_border_width
--[[ Advanced taglist and tasklist styling: {{{
--- In order to get taglist and tasklist to follow GTK theme you need to
-- modify your rc.lua in the following way:
diff --git a/rc.lua b/rc.lua
index 231a2f68c..533a859d2 100644
--- a/rc.lua
+++ b/rc.lua
@@ -217,24 +217,12 @@ awful.screen.connect_for_each_screen(function(s)
filter = awful.widget.taglist.filter.all,
buttons = taglist_buttons
}
+ -- and apply shape to it
+ if beautiful.taglist_shape_container then
+ local background_shape_wrapper = wibox.container.background(s.mytaglist)
+ background_shape_wrapper._do_taglist_update_now = s.mytaglist._do_taglist_update_now
+ background_shape_wrapper._do_taglist_update = s.mytaglist._do_taglist_update
+ background_shape_wrapper.shape = beautiful.taglist_shape_container
+ background_shape_wrapper.shape_clip = beautiful.taglist_shape_clip_container
+ background_shape_wrapper.shape_border_width = beautiful.taglist_shape_border_width_container
+ background_shape_wrapper.shape_border_color = beautiful.taglist_shape_border_color_container
+ s.mytaglist = background_shape_wrapper
+ end
-- Create a tasklist widget
s.mytasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
+ buttons = tasklist_buttons,
+ widget_template = beautiful.tasklist_widget_template
- buttons = tasklist_buttons
}
--]]
theme.tasklist_widget_template = {
{
{
{
{
id = 'clienticon',
widget = awful_widget_clienticon,
},
margins = dpi(4),
widget = wibox.container.margin,
},
{
id = 'text_role',
widget = wibox.widget.textbox,
},
layout = wibox.layout.fixed.horizontal,
},
left = dpi(2),
right = dpi(4),
widget = wibox.container.margin
},
id = 'background_role',
widget = wibox.container.background,
create_callback = function(self, c)
self:get_children_by_id('clienticon')[1].client = c
end,
}
theme.taglist_shape_container = rounded_rect_shape
theme.taglist_shape_clip_container = true
theme.taglist_shape_border_width_container = theme.gtk.button_border_width * 2
theme.taglist_shape_border_color_container = theme.gtk.header_button_border_color
-- }}}
theme.taglist_bg_occupied = theme.gtk.header_button_bg_color
theme.taglist_fg_occupied = theme.gtk.header_button_fg_color
theme.taglist_bg_empty = mix(
theme.gtk.menubar_bg_color,
theme.gtk.header_button_bg_color,
0.3
)
theme.taglist_fg_empty = mix(
theme.gtk.menubar_bg_color,
theme.gtk.header_button_fg_color
)
theme.titlebar_font_normal = theme.gtk.bold_font
theme.titlebar_bg_normal = theme.gtk.wm_border_unfocused_color
theme.titlebar_fg_normal = theme.gtk.wm_title_unfocused_color
--theme.titlebar_fg_normal = choose_contrast_color(
--theme.titlebar_bg_normal,
--theme.gtk.menubar_fg_color,
--theme.gtk.menubar_bg_color
--)
theme.titlebar_font_focus = theme.gtk.bold_font
theme.titlebar_bg_focus = theme.gtk.wm_border_focused_color
theme.titlebar_fg_focus = theme.gtk.wm_title_focused_color
--theme.titlebar_fg_focus = choose_contrast_color(
--theme.titlebar_bg_focus,
--theme.gtk.menubar_fg_color,
--theme.gtk.menubar_bg_color
--)
theme.tooltip_fg = theme.gtk.tooltip_fg_color
theme.tooltip_bg = theme.gtk.tooltip_bg_color
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_border_width = theme.gtk.button_border_width
theme.menu_border_color = theme.gtk.menubar_border_color
theme.menu_bg_normal = theme.gtk.menubar_bg_color
theme.menu_fg_normal = theme.gtk.menubar_fg_color
-- @TODO: get from gtk menu height
theme.menu_height = dpi(24)
theme.menu_width = dpi(150)
theme.menu_submenu_icon = nil
theme.menu_submenu = ""
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Recolor Layout icons:
theme = theme_assets.recolor_layout(theme, theme.wibar_fg)
-- Recolor titlebar icons:
--
theme = theme_assets.recolor_titlebar(
theme, theme.titlebar_fg_normal, "normal"
)
theme = theme_assets.recolor_titlebar(
theme, reduce_contrast(theme.titlebar_fg_normal, 50), "normal", "hover"
)
theme = theme_assets.recolor_titlebar(
theme, theme.gtk.error_bg_color, "normal", "press"
)
theme = theme_assets.recolor_titlebar(
theme, theme.titlebar_fg_focus, "focus"
)
theme = theme_assets.recolor_titlebar(
theme, reduce_contrast(theme.titlebar_fg_focus, 50), "focus", "hover"
)
theme = theme_assets.recolor_titlebar(
theme, theme.gtk.error_bg_color, "focus", "press"
)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = nil
-- Generate Awesome icon:
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, mix(theme.bg_focus, theme.fg_normal), theme.wibar_bg
)
-- Generate taglist squares:
--local taglist_square_size = dpi(4)
--theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
--taglist_square_size, theme.gtk.header_button_border_color
--)
--theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
--taglist_square_size, theme.gtk.header_button_border_color
--)
-- Or disable them:
theme.taglist_squares_sel = nil
theme.taglist_squares_unsel = nil
-- Generate wallpaper:
local wallpaper_bg = theme.gtk.base_color
local wallpaper_fg = theme.gtk.bg_color
local wallpaper_alt_fg = theme.gtk.selected_bg_color
if not is_dark(theme.bg_normal) then
wallpaper_bg, wallpaper_fg = wallpaper_fg, wallpaper_bg
end
wallpaper_bg = reduce_contrast(wallpaper_bg, 50)
wallpaper_fg = reduce_contrast(wallpaper_fg, 30)
wallpaper_fg = mix(wallpaper_fg, wallpaper_bg, 0.4)
wallpaper_alt_fg = mix(wallpaper_alt_fg, wallpaper_fg, 0.4)
theme.wallpaper = function(s)
return theme_assets.wallpaper(wallpaper_bg, wallpaper_fg, wallpaper_alt_fg, s)
end
-- Set different colors for urgent notifications.
rnotification.connect_signal('request::rules', function()
rnotification.append_rule {
rule = { urgency = 'critical' },
properties = { bg = '#ff0000', fg = '#ffffff' }
}
end)
return theme
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80:foldmethod=marker

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@ -0,0 +1,112 @@
-------------------------------
-- "Sky" awesome theme --
-- By Andrei "Garoth" Thorp --
-------------------------------
-- If you want SVGs and extras, get them from garoth.com/awesome/sky-theme
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local rnotification = require("ruled.notification")
local dpi = xresources.apply_dpi
local themes_path = require("gears.filesystem").get_themes_dir()
-- BASICS
local theme = {}
theme.font = "sans 8"
theme.bg_focus = "#e2eeea"
theme.bg_normal = "#729fcf"
theme.bg_urgent = "#fce94f"
theme.bg_minimize = "#0067ce"
theme.bg_systray = theme.bg_normal
theme.fg_normal = "#2e3436"
theme.fg_focus = "#2e3436"
theme.fg_urgent = "#2e3436"
theme.fg_minimize = "#2e3436"
theme.useless_gap = dpi(0)
theme.border_width = dpi(2)
theme.border_color_normal = "#dae3e0"
theme.border_color_active = "#729fcf"
theme.border_color_marked = "#eeeeec"
-- IMAGES
theme.layout_fairh = themes_path .. "sky/layouts/fairh.png"
theme.layout_fairv = themes_path .. "sky/layouts/fairv.png"
theme.layout_floating = themes_path .. "sky/layouts/floating.png"
theme.layout_magnifier = themes_path .. "sky/layouts/magnifier.png"
theme.layout_max = themes_path .. "sky/layouts/max.png"
theme.layout_fullscreen = themes_path .. "sky/layouts/fullscreen.png"
theme.layout_tilebottom = themes_path .. "sky/layouts/tilebottom.png"
theme.layout_tileleft = themes_path .. "sky/layouts/tileleft.png"
theme.layout_tile = themes_path .. "sky/layouts/tile.png"
theme.layout_tiletop = themes_path .. "sky/layouts/tiletop.png"
theme.layout_spiral = themes_path .. "sky/layouts/spiral.png"
theme.layout_dwindle = themes_path .. "sky/layouts/dwindle.png"
theme.layout_cornernw = themes_path .. "sky/layouts/cornernw.png"
theme.layout_cornerne = themes_path .. "sky/layouts/cornerne.png"
theme.layout_cornersw = themes_path .. "sky/layouts/cornersw.png"
theme.layout_cornerse = themes_path .. "sky/layouts/cornerse.png"
theme.awesome_icon = themes_path .. "sky/awesome-icon.png"
-- from default for now...
theme.menu_submenu_icon = themes_path .. "default/submenu.png"
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- MISC
theme.wallpaper = themes_path .. "sky/sky-background.png"
theme.taglist_squares = "true"
theme.titlebar_close_button = "true"
theme.menu_height = dpi(15)
theme.menu_width = dpi(100)
-- Define the image to load
theme.titlebar_close_button_normal = themes_path .. "default/titlebar/close_normal.png"
theme.titlebar_close_button_focus = themes_path .. "default/titlebar/close_focus.png"
theme.titlebar_minimize_button_normal = themes_path .. "default/titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = themes_path .. "default/titlebar/minimize_focus.png"
theme.titlebar_ontop_button_normal_inactive = themes_path .. "default/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = themes_path .. "default/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = themes_path .. "default/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = themes_path .. "default/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = themes_path .. "default/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = themes_path .. "default/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = themes_path .. "default/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = themes_path .. "default/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = themes_path .. "default/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = themes_path .. "default/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = themes_path .. "default/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = themes_path .. "default/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = themes_path .. "default/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = themes_path .. "default/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = themes_path .. "default/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = themes_path .. "default/titlebar/maximized_focus_active.png"
-- Set different colors for urgent notifications.
rnotification.connect_signal('request::rules', function()
rnotification.append_rule {
rule = { urgency = 'critical' },
properties = { bg = '#ff0000', fg = '#ffffff' }
}
end)
return theme
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

29
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local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local wibox = require("wibox")
local themes_path = gears.filesystem.get_themes_dir()
-- image, change to whatever
-- alternatively, you could use this as some sort of manager by linking files to background.png
local background = themes_path .. theme .. "/sky-background.png"
-- configure how the wallpaper is applied here
screen.connect_signal("request::wallpaper", function(s)
awful.wallpaper {
screen = s,
widget = {
{
image = background,
upscale = true,
downscale = true,
widget = wibox.widget.imagebox,
},
valign = "center",
halign = "center",
tiled = false,
widget = wibox.container.tile,
}
}
end)

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@ -0,0 +1,2 @@
require("gears.debug").deprecate("Use beautiful.theme_assets instead.", {raw=true})
return require("beautiful.theme_assets")

176
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---------------------------------------------
-- Awesome theme which follows xrdb config --
-- by Yauhen Kirylau --
---------------------------------------------
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local rnotification = require("ruled.notification")
local dpi = xresources.apply_dpi
local xrdb = xresources.get_current_theme()
local gdebug = require("gears.debug")
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
-- inherit default theme
local theme = dofile(themes_path.."default/theme.lua")
-- load vector assets' generators for this theme
theme.font = "sans 8"
theme.bg_normal = xrdb.background
theme.bg_focus = xrdb.color12
theme.bg_urgent = xrdb.color9
theme.bg_minimize = xrdb.color8
theme.bg_systray = theme.bg_normal
theme.fg_normal = xrdb.foreground
theme.fg_focus = theme.bg_normal
theme.fg_urgent = theme.bg_normal
theme.fg_minimize = theme.bg_normal
theme.useless_gap = dpi(3)
theme.border_width = dpi(2)
theme.border_color_normal = xrdb.color0
theme.border_color_active = theme.bg_focus
theme.border_color_marked = xrdb.color10
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
theme.tooltip_fg = theme.fg_normal
theme.tooltip_bg = theme.bg_normal
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themes_path.."default/submenu.png"
theme.menu_height = dpi(16)
theme.menu_width = dpi(100)
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Recolor Layout icons:
theme = theme_assets.recolor_layout(theme, theme.fg_normal)
-- Recolor titlebar icons:
--
local function darker(color_value, darker_n)
local result = "#"
for s in color_value:gmatch("[a-fA-F0-9][a-fA-F0-9]") do
local bg_numeric_value = tonumber("0x"..s) - darker_n
if bg_numeric_value < 0 then bg_numeric_value = 0 end
if bg_numeric_value > 255 then bg_numeric_value = 255 end
result = result .. string.format("%2.2x", bg_numeric_value)
end
return result
end
theme = theme_assets.recolor_titlebar(
theme, theme.fg_normal, "normal"
)
theme = theme_assets.recolor_titlebar(
theme, darker(theme.fg_normal, -60), "normal", "hover"
)
theme = theme_assets.recolor_titlebar(
theme, xrdb.color1, "normal", "press"
)
theme = theme_assets.recolor_titlebar(
theme, theme.fg_focus, "focus"
)
theme = theme_assets.recolor_titlebar(
theme, darker(theme.fg_focus, -60), "focus", "hover"
)
theme = theme_assets.recolor_titlebar(
theme, xrdb.color1, "focus", "press"
)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = nil
-- Generate Awesome icon:
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, theme.bg_focus, theme.fg_focus
)
-- Generate taglist squares:
local taglist_square_size = dpi(4)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- Try to determine if we are running light or dark colorscheme:
local bg_numberic_value = 0;
for s in theme.bg_normal:gmatch("[a-fA-F0-9][a-fA-F0-9]") do
bg_numberic_value = bg_numberic_value + tonumber("0x"..s);
end
local is_dark_bg = (bg_numberic_value < 383)
-- Generate wallpaper:
local wallpaper_bg = xrdb.color8
local wallpaper_fg = xrdb.color7
local wallpaper_alt_fg = xrdb.color12
if not is_dark_bg then
wallpaper_bg, wallpaper_fg = wallpaper_fg, wallpaper_bg
end
local rsvg = pcall(function() return require("lgi").Rsvg end)
if rsvg then
local handle = require("lgi").Rsvg.Handle.new_from_file(
themes_path.."xresources/wallpaper.svg"
)
if handle then
handle:set_stylesheet([[
.normal {
fill: ]]..wallpaper_fg..[[;
}
.background {
fill: ]]..wallpaper_bg..[[;
stroke: ]]..wallpaper_bg..[[;
}
.logo {
fill: ]]..wallpaper_alt_fg..[[;
}
]])
theme.wallpaper = handle
end
else
gdebug.print_warning("Could not load the wallpaper: librsvg is not installed.")
end
if not theme.wallpaper then
gdebug.print_warning("Loading fallback wallpaper.")
theme.wallpaper = function(s)
return theme_assets.wallpaper(wallpaper_bg, wallpaper_fg, wallpaper_alt_fg, s)
end
end
theme.wallpaper_bg = wallpaper_bg
-- Set different colors for urgent notifications.
rnotification.connect_signal('request::rules', function()
rnotification.append_rule {
rule = { urgency = 'critical' },
properties = { bg = '#ff0000', fg = '#ffffff' }
}
end)
return theme
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

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@ -0,0 +1,24 @@
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