fix: fixed last room bug
Fixed a bug where new players would spawn in the more recently called room
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11
run.py
11
run.py
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@ -22,55 +22,46 @@ characters = {
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"Dummy1": {
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"password": "Dummy1",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy2": {
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"password": "Dummy2",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy3": {
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"password": "Dummy3",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy4": {
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"password": "Dummy4",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy5": {
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"password": "Dummy5",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy6": {
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"password": "Dummy6",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy7": {
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"password": "Dummy7",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy8": {
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"password": "Dummy8",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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},
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"Dummy9": {
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"password": "Dummy9",
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"species": "dummy",
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"room": "Lobby",
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"description": "A practice dummy"
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}
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}
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@ -144,7 +135,7 @@ You can log in to your character typing:
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mud.send_message(id, "That character is already connected")
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break
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else:
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add_player(id, name, pl["species"], pl["description"], pl["room"])
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add_player(id, name, pl["species"], pl["description"])
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waitlist.pop(id)
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break
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else:
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