makefile and readme updates
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@ -16,7 +16,7 @@ there's a makefile in `SourceCode` that can build the dll and the required shade
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- DLL: `make`
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- Shaders: `make shader_c`
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for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `Libraries`, since windows searched the current working directory for libraries as well
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for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `Libraries`, since windows searches the current working directory for libraries as well
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#### Linux Dependencies
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all you need are the mono headers and `mcs`, the mono c# compiler
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@ -6,7 +6,7 @@
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LIBS = -pkg:dotnet -r:MonoMod.Utils.dll -r:MonoMod.RuntimeDetour.dll \
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-r:Celeste.exe -r:MMHOOK_Celeste.dll -r:FNA.dll -r:Mono.Cecil.dll -r:YamlDotNet.dll -r:CelesteNet.Client.dll -r:CelesteNet.Shared.dll
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# We'll use only the ./Libraries/ directory, and have people symlink libs there or w/e
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# We'll use only the ./Libraries/ and ./References/ directories, and have people symlink libs there or w/e
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LIB_PATH = -lib:./Libraries/ -lib:./References/
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BINARY=AvaliSkin.dll
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