makefile and readme updates

This commit is contained in:
yosh 2023-05-09 01:26:13 -04:00
parent 1e7e3af492
commit 584ca0a0fc
2 changed files with 2 additions and 2 deletions

View File

@ -16,7 +16,7 @@ there's a makefile in `SourceCode` that can build the dll and the required shade
- DLL: `make`
- Shaders: `make shader_c`
for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `Libraries`, since windows searched the current working directory for libraries as well
for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `Libraries`, since windows searches the current working directory for libraries as well
#### Linux Dependencies
all you need are the mono headers and `mcs`, the mono c# compiler

View File

@ -6,7 +6,7 @@
LIBS = -pkg:dotnet -r:MonoMod.Utils.dll -r:MonoMod.RuntimeDetour.dll \
-r:Celeste.exe -r:MMHOOK_Celeste.dll -r:FNA.dll -r:Mono.Cecil.dll -r:YamlDotNet.dll -r:CelesteNet.Client.dll -r:CelesteNet.Shared.dll
# We'll use only the ./Libraries/ directory, and have people symlink libs there or w/e
# We'll use only the ./Libraries/ and ./References/ directories, and have people symlink libs there or w/e
LIB_PATH = -lib:./Libraries/ -lib:./References/
BINARY=AvaliSkin.dll