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README.md
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README.md
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@ -3,20 +3,20 @@ this is the repository for the [Avali Skin mod](https://gamebanana.com/mods/3757
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## Compiling
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### Libraries
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libraries are placed in `SourceCode/Libraries`. all the required libraries are listed in the makefile, and they should be all distributed with your copy of celeste+everest. you can symlink/copy the other libraries from the celeste program directory:
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```bash
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libraries are placed in `SourceCode/Libraries`. all the specifically required libraries are listed in the makefile, but here's the jist:
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- some libraries from celeste+everest
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- the celestenet client and shared libraries from [celestenet](https://gamebanana.com/mods/53695). can be extracted from manual download
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you can symlink and/or place the required libraries in `SourceCode/Libraries` or `SourceCode/References`
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```sh
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ln -s ~/.local/share/Steam/steamapps/common/Celeste/ SourceCode/Libraries
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```
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other reference libraries are placed in `SourceCode/References`. in particular, the celestenet libraries can be extracted from the latest [celestenet release](https://gamebanana.com/mods/53695): `CelesteNet.Client.dll` and `CelesteNet.Shared.dll`.
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### Linux
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there's a makefile in `SourceCode` that can build the dll and the required shaders for the mod:
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- DLL: `make`
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- Shaders: `make shader_c`
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for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `Libraries`, since windows searches the current working directory for libraries as well
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for compiling shaders, you need `D3DCompiler_43.dll`, `d3dx9_43.dll`, and `fxc.exe`, which can be found via wine/proton installations (more details in makefile), and fxc.exe can be found from the DX3D 2010 June Microsoft SDK. place these directly in `SourceCode` and not in `References`, since windows searches the current working directory for libraries as well
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#### Linux Dependencies
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all you need are the mono headers and `mcs`, the mono c# compiler
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